Hey guys just looking for some numbers on the duration and cool down of brace. I can't seem to find it anywhere
Thanks!
Brace duration and cool down
4 Sep 2015, 09:24 AM
#1
Posts: 61
4 Sep 2015, 09:30 AM
#2
Posts: 17914 | Subs: 8
Duratrion is 30 seconds.
4 Sep 2015, 09:34 AM
#3
Posts: 61
Duratrion is 30 seconds.
Thanks! Is there no cool down for it?
4 Sep 2015, 09:36 AM
#4
Posts: 17914 | Subs: 8
You can go to the game, build T1 and check, T1 can brace just like emplacements and I didn't paid attention to it after release, in alpha it had something like 1 minute cooldown.
4 Sep 2015, 09:44 AM
#5
Posts: 61
You can go to the game, build T1 and check, T1 can brace just like emplacements and I didn't paid attention to it after release, in alpha it had something like 1 minute cooldown.
I don't have the British forces so I can't check. But thanks, trying to see how I can time up attacks and indirect fire on emplacements.
4 Sep 2015, 09:47 AM
#6
Posts: 17914 | Subs: 8
Wait 30 seconds after the brace starts and then assault again/barrage it.
4 Sep 2015, 16:09 PM
#7
Posts: 150
I don't think there's a cooldown on Brace.
4 Sep 2015, 18:07 PM
#8
Posts: 61
I don't think there's a cooldown on Brace.
Really? Yikes
5 Sep 2015, 01:23 AM
#9
Posts: 308
The cooldown is shorter than the duration
8 Sep 2015, 13:54 PM
#10
Posts: 61
Well after playing a 2v2 on Ettelbruck I went and watched the replay. Brace has no cool down and you can just keep spamming it. That combined with "stand fast" ability for repairs and that makes it very hard to get rid of emplacements in certain situations. (I.E Ettelbruck)
I am all for Brit emplacements being good, and I support the idea behind brace so they can't be one shot. But I believe it should have some kind of cool down.
I am all for Brit emplacements being good, and I support the idea behind brace so they can't be one shot. But I believe it should have some kind of cool down.
8 Sep 2015, 14:15 PM
#11
Posts: 76
Permanently BannedShould require cooldown, especially with 'stand fast' ability.
Pure comedy gold, yet somehow not alright. Needs some tweaks and perhaps a bigger cooldown. If a 12 cp 160 munitions ability can't at least give 50% or more damage, something is wrong here.
Pure comedy gold, yet somehow not alright. Needs some tweaks and perhaps a bigger cooldown. If a 12 cp 160 munitions ability can't at least give 50% or more damage, something is wrong here.
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