No more Reinforce on upgraded halftrack
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A halftrack with incredible shock value that is pretty much a gattling gun on wheels while high on crack going around splashing everything while also reinforcing all units, needed some kind of drawback.
but that was the only unit which could reinforce. It needed a nerf, but imo, the reinforcement option shouldn't have been taken away. THings like suppression and damage could be changed.
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Yes. Now, red army can only reinforce on HQ and M5 without quad AA. Ostheer have HQ Halftrack and Bunker Hq. And other factions have HQ in field. Wow soviets again nerfed
The Soviets have the HQ, halftrack and merge ability. The Ostheer have the HQ, half track and bunker. US has the HQ and medic truck. The OKW has the HQ and the field HQ. Brits have the HQ and forward HQ.
The Soviets and the Ostheer have the best renforcement capabilities out of them all. If anything they need nerfed more.
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Slightly off topic: can teamplayers who play brits or US also reinforce with the M5?
Yes as far as I know all reinforcement points work for allies too
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Permanently BannedAnd you seem to forget that Concripts can merge with other squads. This has saved me time on many occasions. I simply reinforced a Maxim, Zis gun or Mortar squad and kept on the pressure.
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A halftrack with incredible shock value that is pretty much a gattling gun on wheels while high on crack going around splashing everything while also reinforcing all units, needed some kind of drawback.
The drawback was that it couldn't garrison units anymore.
This is a dumb change imo.
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The drawback was that it couldn't garrison units anymore.
Did anybody actually do that?
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A halftrack with incredible shock value that is pretty much a gattling gun on wheels while high on crack going around splashing everything while also reinforcing all units, needed some kind of drawback.
Yeah, the drawback was that it cost 125 ammunition and was soft.
The vehicle took 2 panzer shots or 2 pak shots to die.
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Did anybody actually do that?
It was pretty useful for moving troops to the front. Both squads could shoot out of it too which was sometimes nice.
If units didn't take 20 seconds to get in, I'd use it all the time.
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