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russian armor

New bugs

3 Sep 2015, 21:32 PM
#21
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Ok, I don't know if this has been happening for other factions, but for some reason British infantry catch fire sometimes when they git hit by a grenade. Has happened to me from Volksgrenadier grenades and Panzergrenadier bundled grenades.
3 Sep 2015, 21:53 PM
#22
avatar of GLBZ

Posts: 54


2 bugs at once!
3 Sep 2015, 22:09 PM
#23
avatar of Wreathlit Noël
Donator 11

Posts: 169

Ok, I don't know if this has been happening for other factions, but for some reason British infantry catch fire sometimes when they git hit by a grenade. Has happened to me from Volksgrenadier grenades and Panzergrenadier bundled grenades.


I've noticed this as well but I can't recall if it they caught on fire with other grenades such fusilier grenades. I don't think other allied factions are having this bug.
3 Sep 2015, 22:13 PM
#24
avatar of Hogman512

Posts: 168

Infiltration grenades were given a nerf, but as a side effect (intended??) they now all land on exactly the same spot, rather than spread out like they used to be.
3 Sep 2015, 22:52 PM
#25
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post3 Sep 2015, 17:54 PMBurts



No it wasn't.


Anyways more bugs as reported by Cruzz.


1) Relic accidentally gave grens a double buff by applying the 9% received accuracy and 15% accuracy buff two times.
2) USF mines dont actually do anything, still
3) M1919s were given incremental and suppresion buffs that HMGs got, was this intended?
4) DSHK lost its HMG buffs again.


Whoops. I guess I took findings from Cruzz as patchnotes :luvDerp:
3 Sep 2015, 22:54 PM
#26
avatar of Robbie_Rotten
Donator 11

Posts: 412

Small bug, but Rifle grenades now cause flame criticals. :snfPeter:
3 Sep 2015, 23:35 PM
#27
avatar of Kothre

Posts: 431

Prioritize vehicle disappeared on a number of vehicles, mostly medium tanks. I haven't really tested which ones exactly, but I noticed it being absent on the Easy 8 and Cromwell (which should have it).
3 Sep 2015, 23:40 PM
#28
avatar of boc120

Posts: 245

Prioritize vehicle is gone from Ost P4 as well. Very very annoying. Their updating system is trash.
4 Sep 2015, 03:01 AM
#29
avatar of gman1211

Posts: 133

jump backJump back to quoted post3 Sep 2015, 20:22 PMArray


I have a vague memory that this was deliberate - emplacements cant be picked up and taken away and a bit annoying to have to destroy the husk. Or it could be that this was always a bug


That would make sense, the fortifications are not easy to assault in general. But my next question is then why should recrewing even be an option?
4 Sep 2015, 03:06 AM
#30
avatar of velmarg

Posts: 37

Echoes in buildings isn't a bug - it was a change, and it's a good one. Why the hell would anyone think it was a bug? Doesn't it just make sense that their voices would echo in a building?
4 Sep 2015, 03:10 AM
#31
avatar of Horasu

Posts: 279

Echoes in buildings isn't a bug - it was a change, and it's a good one. Why the hell would anyone think it was a bug? Doesn't it just make sense that their voices would echo in a building?


When you're inside a building, does your voice reverberate and echo too?
4 Sep 2015, 03:18 AM
#32
avatar of Cyanara

Posts: 769 | Subs: 1

jump backJump back to quoted post4 Sep 2015, 03:10 AMHorasu


When you're inside a building, does your voice reverberate and echo too?


In empty buildings, yes. It's when you add furniture and carpets that it stops happening.
4 Sep 2015, 03:40 AM
#33
avatar of velmarg

Posts: 37

jump backJump back to quoted post4 Sep 2015, 03:10 AMHorasu


When you're inside a building, does your voice reverberate and echo too?


As a previous poster explained - y'know, acoustics.

It also makes practical sense in a game, since when a garrisoned squad is calling out "grenade!" you'll know it's the squad in the building that needs to dive because of the echo.
4 Sep 2015, 03:48 AM
#34
avatar of Horasu

Posts: 279



In empty buildings, yes. It's when you add furniture and carpets that it stops happening.


Would the buildings you hole up in be empty?
4 Sep 2015, 03:53 AM
#35
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post4 Sep 2015, 03:48 AMHorasu
Would the buildings you hole up in be empty?


Have you ever looked inside the buildings? They're pretty empty.
aaa
4 Sep 2015, 04:10 AM
#36
avatar of aaa

Posts: 1487

jump backJump back to quoted post3 Sep 2015, 17:08 PMBurts
heavy 120mm is 400mp again.


And range decreased to be the same leigs range. Thats absolutely insane. I dont see how to counter leigs and trucks now. Previpusly I just pound them with 2 heavy mortars. Now what i suppose to do?
4 Sep 2015, 04:36 AM
#37
avatar of Cyanara

Posts: 769 | Subs: 1

jump backJump back to quoted post4 Sep 2015, 03:48 AMHorasu


Would the buildings you hole up in be empty?


I'd say so. War-torn Europe probably wasn't renowned for luxuriously furbished homes, especially after looting. And as for Russia... Well, it's Russia.
4 Sep 2015, 07:00 AM
#38
avatar of Array
Donator 11

Posts: 609

I haven't heard the new effect but when it was in the alpha I posted a complaint that the reverb mix was excessive and too 'big'. I suggested they tone it down.

The 120 cost is a mistake and latest preview patch notes include a reversion
4 Sep 2015, 08:00 AM
#39
avatar of 89456132

Posts: 211

There is no announcer for when a Churchill infantry tank finishes building.
4 Sep 2015, 12:42 PM
#40
avatar of QmaPL

Posts: 115

British in the field post does not reinforce from time to time.
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