New bugs
Posts: 1194 | Subs: 1
Posts: 54
2 bugs at once!
Posts: 169
Ok, I don't know if this has been happening for other factions, but for some reason British infantry catch fire sometimes when they git hit by a grenade. Has happened to me from Volksgrenadier grenades and Panzergrenadier bundled grenades.
I've noticed this as well but I can't recall if it they caught on fire with other grenades such fusilier grenades. I don't think other allied factions are having this bug.
Posts: 168
Posts: 412
No it wasn't.
Anyways more bugs as reported by Cruzz.
1) Relic accidentally gave grens a double buff by applying the 9% received accuracy and 15% accuracy buff two times.
2) USF mines dont actually do anything, still
3) M1919s were given incremental and suppresion buffs that HMGs got, was this intended?
4) DSHK lost its HMG buffs again.
Whoops. I guess I took findings from Cruzz as patchnotes
Posts: 412
Posts: 431
Posts: 245
Posts: 133
I have a vague memory that this was deliberate - emplacements cant be picked up and taken away and a bit annoying to have to destroy the husk. Or it could be that this was always a bug
That would make sense, the fortifications are not easy to assault in general. But my next question is then why should recrewing even be an option?
Posts: 37
Posts: 279
Echoes in buildings isn't a bug - it was a change, and it's a good one. Why the hell would anyone think it was a bug? Doesn't it just make sense that their voices would echo in a building?
When you're inside a building, does your voice reverberate and echo too?
Posts: 769 | Subs: 1
When you're inside a building, does your voice reverberate and echo too?
In empty buildings, yes. It's when you add furniture and carpets that it stops happening.
Posts: 37
When you're inside a building, does your voice reverberate and echo too?
As a previous poster explained - y'know, acoustics.
It also makes practical sense in a game, since when a garrisoned squad is calling out "grenade!" you'll know it's the squad in the building that needs to dive because of the echo.
Posts: 279
In empty buildings, yes. It's when you add furniture and carpets that it stops happening.
Would the buildings you hole up in be empty?
Posts: 4928
Would the buildings you hole up in be empty?
Have you ever looked inside the buildings? They're pretty empty.
Posts: 1487
heavy 120mm is 400mp again.
And range decreased to be the same leigs range. Thats absolutely insane. I dont see how to counter leigs and trucks now. Previpusly I just pound them with 2 heavy mortars. Now what i suppose to do?
Posts: 769 | Subs: 1
Would the buildings you hole up in be empty?
I'd say so. War-torn Europe probably wasn't renowned for luxuriously furbished homes, especially after looting. And as for Russia... Well, it's Russia.
Posts: 609
The 120 cost is a mistake and latest preview patch notes include a reversion
Posts: 211
Posts: 115
Livestreams
13 | |||||
0 | |||||
311 | |||||
160 | |||||
6 | |||||
3 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM