M5 Halftrack losing reinforce on upgrade
Posts: 279
So Sept 3 is changing the M5, which we all predicted would happen, but no one knew how it would happen. So M5 is losing its ability to reinforce with the quad mount upgrade. What do you think?
Personally, as an SU player, I am a bit salty about it. M5 is the Soviet's only way to reinforce outside of base. Other factions have other means to reinforce, but Soviets have one. Sure, I can choose to not upgrade quad-mount, but it was nice having a stable platform which protects itself that I can depend on, instead of just a dumb truck that I have to drag around the map. I for one hope they undo the nerf, but if they don't, then it's understandable and I'll just have to adapt. Maybe they can reduce the population a HT takes up so I can have two running around the map.
Posts: 486 | Subs: 1
I like to change and as you said you'll have a adapt.
Posts: 1930
Posts: 830
Hey,
So Sept 3 is changing the M5, which we all predicted would happen, but no one knew how it would happen. So M5 is losing its ability to reinforce with the quad mount upgrade. What do you think?
Personally, as an SU player, I am a bit salty about it. M5 is the Soviet's only way to reinforce outside of base. Other factions have other means to reinforce, but Soviets have one. Sure, I can choose to not upgrade quad-mount, but it was nice having a stable platform which protects itself that I can depend on, instead of just a dumb truck that I have to drag around the map. I for one hope they undo the nerf, but if they don't, then it's understandable and I'll just have to adapt. Maybe they can reduce the population a HT takes up so I can have two running around the map.
You mean overperforming piece of balance garbage.
Posts: 3052 | Subs: 15
Posts: 1248
Hey,
So Sept 3 is changing the M5, which we all predicted would happen, but no one knew how it would happen. So M5 is losing its ability to reinforce with the quad mount upgrade. What do you think?
Personally, as an SU player, I am a bit salty about it. M5 is the Soviet's only way to reinforce outside of base. Other factions have other means to reinforce, but Soviets have one. Sure, I can choose to not upgrade quad-mount, but it was nice having a stable platform which protects itself that I can depend on, instead of just a dumb truck that I have to drag around the map. I for one hope they undo the nerf, but if they don't, then it's understandable and I'll just have to adapt. Maybe they can reduce the population a HT takes up so I can have two running around the map.
What do you think the ostheer halftrack is? a dumb truck that ostheer have to drag around too you know. It's also losing its ability to reinforce.
Posts: 2742
The issue with the Quad was it's shock value, not its staying power/ability to reinforce. Quite frankly the infantry mobbing around the Quads weren't so much a problem as axis having units get suppressed and pinned by a highly mobile unit that's mostly immune to small arms.
Posts: 168
Posts: 773
but it was nice having a stable platform which protects itself that I can depend on, instead of just a dumb truck that I have to drag around the map.
USF Ambulance says hi.
Posts: 1664
Posts: 721
What do you think the ostheer halftrack is? a dumb truck that ostheer have to drag around too you know. It's also losing its ability to reinforce.
Reinforcement bunker.
Posts: 1248
Posts: 521
Posts: 2838 | Subs: 3
Posts: 1216
With the change, no one will even bother with infantry once you get T3, so people will just rush M5 steamroller. Why bother yourself with reinforcing depleted squads when M5 can do the job of infantry, HMGs and even scout car all in one?
IMO M5 should have been primarily anti-air but also self-defence capable of supporting nearby infantry. With the changes its becoming more like scout car on steroids. And unlike other factions, Soviets are the ONLY faction without forward retreat OR defensive structures outside of doctrinal emplacements, so it made real sense to have a halftrack that can reinforce men at the front while having necessary firepower to ward off attacks.
Posts: 1248
Posts: 279
Posts: 4928
i like how the ostheer flamehalftrack is getting a range buff after losing ability to reinforce after upgrade.
The FHT lost the ability to reinforce in order to make it consistent with the Quad. It was already under-performing, so was given a boost in performance.
Posts: 412
It was too much for ostheer too, but ill take dealing with flame kills over long range mobile suppression any day.
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