Login

russian armor

Anti-tank guns must have hold fire ability again

15 Jun 2013, 04:41 AM
#1
avatar of StephennJF

Posts: 934

In the current stage of the game you are not able to use hold-fire on anti-tank weaponary. This has several issues which reduce the overall effectiveness of anti-tank guns in general, primarily stemming from the fact they immediately give away their position the moment an infantry unit comes into their firing arc. I find this more prevalent when playing as Ostheer. Generally players lead in with infantry, hence once they see that ATG round fire they know not to commit the vehicle in that path direction. This is a prime concern especially when your opponent is not able to physically see the pak due to MG42 suppression and other German infantry. This generally results in a retreat or vehicles coming forward which the German player should be rewarded by getting 1-2 ATG shots off.

The lack of hold fire makes ATG's extremely easy to counter by artillery and other forms of indirect fire, since you know exactly where they are. I shouldn't be force to move an ATG because it shot a single shot at infantry.

Having no hold fire also reduces the capability of units being able to effectively sync all their damage in the space of 1-2 seconds, offering the great potentially to rapidly destroy an enemy vehicles. In CoH1 with hold fire you could time your Pak shot, shrecks and fausts all to hit at the one time which will do massive amounts of damage very quickly but CoH2 severely reduces that opportunity.

I think this is a relatively simple fix that would make dealing with opponents mid-late game vehicles that bit easier. It also will increase the risk factor in the game for someone utilizing vehicles! CoH2 lacks risks!

15 Jun 2013, 08:29 AM
#2
avatar of heeroduo

Posts: 144

15 Jun 2013, 08:37 AM
#3
avatar of scarenow

Posts: 79

That would be great feature to have, code is already there couse camo at guns have disable fire option.
15 Jun 2013, 08:45 AM
#4
avatar of heeroduo

Posts: 144

Ya. Maybe it is easy. If they want to change.
15 Jun 2013, 09:18 AM
#5
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Hold Fire for all units pls! Tanks too!
15 Jun 2013, 09:49 AM
#6
avatar of Tommy

Posts: 742 | Subs: 2

Yes this should happen for ATGs + tanks especially.
15 Jun 2013, 09:50 AM
#7
avatar of scarenow

Posts: 79

Hold Fire for all units pls! Tanks too!
That would be even better :thumb:
15 Jun 2013, 11:23 AM
#8
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

What about paks not shooting at inf? :unsure:
15 Jun 2013, 11:26 AM
#9
avatar of rofltehcat

Posts: 604

A "only shoot tanks" button would be even better but I'd also take a simple hold fire button.
15 Jun 2013, 13:36 PM
#10
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

I absolutely agree.
15 Jun 2013, 13:42 PM
#11
avatar of Qubix

Posts: 133

15 Jun 2013, 13:47 PM
#12
avatar of BartonPL

Posts: 2807 | Subs: 6

Play tutorial Stephennnn, that's all what i have to say MVGame
15 Jun 2013, 17:40 PM
#13
avatar of What Doth Life?!
Patrion 27

Posts: 1664

+1 I definitely agree. I have also posted on this in the past saying elite infantry should also have the ability, especially Guards Infantry due to their specific light AT role, but Shock Troops and Panzergrenadiers also deserve the ability to fully utilize true-sight and hide behind buildings waiting for units to pass.

Really, ALL units should have hold-fire.
15 Jun 2013, 22:25 PM
#14
avatar of S73v0

Posts: 522

Imo they should just have cloak shot for paks, just like in vcoh which only reveals itself and fires on vehicles.
16 Jun 2013, 02:28 AM
#15
avatar of DanielD

Posts: 783 | Subs: 3

No reason not to give every unit hold fire.
16 Jun 2013, 21:44 PM
#16
avatar of Downtown1

Posts: 15

Hold fire for every unit please..

Right now there's a huge problem with AI idiocy autofiring and giving away your flank the moment they run past an observation post. How are we supposed to apply strategy and 'take advantage of truvision' when units are doing stupid things?
16 Jun 2013, 22:22 PM
#17
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Hold fire for every unit please..

Right now there's a huge problem with AI idiocy autofiring and giving away your flank the moment they run past an observation post. How are we supposed to apply strategy and 'take advantage of truvision' when units are doing stupid things?

Play Men of War MVGame.
17 Jun 2013, 16:26 PM
#18
avatar of Downtown1

Posts: 15


Play Men of War MVGame.


Not sure what you're getting at ... you do know Dawn of War 1, you know that one game made by Relic which Company of Heroes is based off, had a regular Move order that didn't involve attacking?
17 Jun 2013, 16:31 PM
#19
avatar of Afkz

Posts: 4

this would solve so many issues right now just adding this to the game and adds more possibilities making for more entertaining games.
30 Jul 2013, 22:16 PM
#20
avatar of ezep115

Posts: 33

now i just have to face my atg in a direction where is no enemy infantry, usually my base. And when i hear vehicle have to flip it. But sometimes it isn´t still enough, because atg´s soldiers with rifles shoot at close enemy infantry.
1 user is browsing this thread: 1 guest

Livestreams

unknown 2
United States 167
New Zealand 10
unknown 5

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

835 users are online: 835 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49127
Welcome our newest member, Constant
Most online: 2043 users on 29 Oct 2023, 01:04 AM