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British (trial) ninjas

31 Aug 2015, 21:09 PM
#1
avatar of Cruzz

Posts: 1221 | Subs: 41

So what sneaky things has Relic been doing this time? Ordering of list is purely random.

Due to a new unfinished OKW commander ability (Recoup Losses), Sturmpioneers are now giving the OKW player 30MP every(?) time a model from them dies to enemy fire.

Leig lost its manned protection, gun can now be destroyed while manned.

Grenadiers got back their 15% squad accuracy boost and 9% received accuracy squad bonus, putting them at 82% received accuracy.

Blitz and overdrive now check for infantry vehicle snare criticals

Infiltration tactic nade recharge only when out of combat restriction removed. Munitions cost from 10 to 15.

OKW Puma Aimed Shot requires main gun.

Tank Hunters AT nade ability can now be used while pinned

Ostheer Breakthrough (Encirclement) ability from 40 to 50 fuel

Rifleman AT nade forces a reload before firing, further delaying the nade.

Tiger Ace can no longer be abandoned. The two command tanks still can.

ALL OKW Infantry now have 5% burn death crit at 100% health.

LMG42 reload time increased by 0.5 seconds

Grenadier Rifle Grenade radius from 3.5 to 2, aoe distance from 0.875/1.75/2.625 to 0.5/1/1.5

Stug G aoe distance from 0.5/0.875/1.25 to 0.1/0.2/0.25 (mostly a bug fix, stug already had an aoe radius of 0.5 so the distance values simply meant it did full damage in 0.5 radius, now it correctly has...nearly zero anti-infantry capability again)

Ostheer PIV (& command tank) MGs changed to OKW tank MGs (-20% DPS at point blank, 100% higher at max range)

King Tiger lost its invisible coaxial MG

Unbuilt tank traps no longer have any armor

Soviet sniper accuracy modifier against garrison to 0.4 (from base 2 so 80% accuracy)

Fixed 100% maingun crit through small arms and flame penetrations

Removed increased random engine damage chance for low health

Added top gunner kill crits back to a lot of vehicles

Kubel has a maingun death crit again

M15AAHT from 60 to 50 fuel

Captain supervise can't be used on allied buildings

Major artillery min max values swapped to correct min 2 max 4 instead of other way around

Captain On Me no longer buffs movement speed or gives suppression resistance, still removes suppression at start of ability.

Ostruppen get cover bonus when garrisoned

Brumbar can fire bunker buster while hull downed

Flamer crit chance below 50% health from 15% to 10%

Sturmtiger experience required increased by 25%

222 cost to 210mp/15f(230/20)

HMG34 fire rate to 14(12), burst duration to 1.625(1.5), suppression to 0.0125(0.012)

Grenades now have higher vertical traverse so can throw up hills.

DSHK38 HMG lost all buffs it got with other HMGs in previous patches but got a double nearby suppression modifier (with reduced radius)

USF Medic gun cooldown from min 0.75 max 1.5 to min 0.375 max 0.5

Fighting Position HMG improved slightly (incremental accuracy higher, nearby suppression radius higher)

Riflemen .30 cal LMG now has incremental accuracy of 1.15 and nearby suppression radius from 10 to 13

Stuart FOW accuracy fixed

Bazooka given the 15% accuracy buffs that Relic forgot to give them when removing squad accuracy bonuses.

Conscripts now use their own PTRS rather than Guard one

.50 cal now has 70 armor (up from 10). All other issues untouched.

Riflemen models in Captain and Lieutenant lost their 0.97 received accuracy, back to 1.

WC-51 cost adjusted to 240MP 20fuel, will only affect what you get out of refit because the call-in cost is different. So less manpower, more fuel for refit.

120MM mortar weapon cost up to 220, increasing initial squad cost by 60mp (but not reinforce cost).



Things in patch notes but not actually implemented:

Target tables

Flamer changes

ML-20 changes

AOE changes

New weapon type for grenades
31 Aug 2015, 21:17 PM
#2
avatar of The_rEd_bEar

Posts: 760

lelic...........lelic never changes
31 Aug 2015, 21:19 PM
#3
avatar of TheSleep3r

Posts: 670

The first half or so is simply wat, the second is more tolerable but still I think most of these won't appear in the release
31 Aug 2015, 21:20 PM
#4
avatar of kamk
Donator 11

Posts: 764

Read it and got a headache, thanks Cruzz.
31 Aug 2015, 21:22 PM
#5
avatar of AchtAchter

Posts: 1604 | Subs: 3

They still have 3 day to fix done of those hopefully unintended changes.
31 Aug 2015, 21:23 PM
#6
avatar of Swift

Posts: 2723 | Subs: 1

My face at this:
"Plane crashes are back to 750 damage and 15 radius, Kamikaze lives forever"
and this:
"ALL OKW Infantry now have 5% burn death crit at 100% health."

:romeoPls:
31 Aug 2015, 21:24 PM
#7
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

so many weird changes
31 Aug 2015, 21:25 PM
#8
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

ALL OKW Infantry now have 5% burn death crit at 100% health.

Lolwut

What, did someone who wrote balance changes try to dick around in a non-live version for the lulz but accidentally saved it in the actual code?
31 Aug 2015, 21:26 PM
#9
avatar of ElSlayer

Posts: 1605 | Subs: 1

31 Aug 2015, 21:31 PM
#10
avatar of l4hti

Posts: 476

Plane crashes must be an accident
31 Aug 2015, 21:34 PM
#11
avatar of Jaedrik

Posts: 446 | Subs: 2

What the fucking shit, Relic?

Might ask Steam for a refund.
31 Aug 2015, 21:35 PM
#12
avatar of iTzDusty

Posts: 836 | Subs: 5

Half of these seem like complete accidents. Don't think many of these will be present on the 3rd.
31 Aug 2015, 21:36 PM
#13
avatar of ThatRabidPotato

Posts: 218

One step forward, four steps back. OMG lelic
31 Aug 2015, 21:37 PM
#14
avatar of Zupadupadude

Posts: 618

Yeah I'd just wait for the actual patch notes to come out lol calm down
31 Aug 2015, 21:40 PM
#15
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
Grenadiers got back their 15% squad accuracy boost and 9% received accuracy squad bonus, putting them at 82% received accuracy.
:sibWaddle:

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
Rifleman AT nade forces a reload before firing, further delaying the nade.
:romeoPls:

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
ALL OKW Infantry now have 5% burn death crit at 100% health.
:huhsign:

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
Grenadier Rifle Grenade radius from 3.5 to 2, aoe distance from 0.875/1.75/2.625 to 0.5/1/1.5

Stug G aoe distance from 0.5/0.875/1.25 to 0.1/0.2/0.25 (mostly a bug fix, stug already had an aoe radius of 0.5 so the distance values simply meant it did full damage in 0.5 radius, now it correctly has...nearly zero anti-infantry capability again)
:hansRAGE:

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
Ostheer PIV (& command tank) MGs changed to OKW tank MGs (20% higher DPS at point blank, over 100% higher at max range)

Explain this one a bit more please? Do you mean Hull, Coaxial, or Top?

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
Sturmtiger experience required increased by 25%
:hansWUT:

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
Plane crashes are back to 750 damage and 15 radius, Kamikaze lives forever
:hansRNG: :snfQuinn:

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
DSHK38 HMG lost all buffs it got with other HMGs in previous patches but got a double nearby suppression modifier (with reduced radius)
:loco:

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz
Riflemen .30 cal LMG now has incremental accuracy of 1.15 and nearby suppression radius from 10 to 13.
Man, they really wanna push that Infantry Company Meta :sibDZ:
31 Aug 2015, 21:40 PM
#16
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The received accuracy on some of the British squads is p crazy.
31 Aug 2015, 21:42 PM
#17
avatar of Cruzz

Posts: 1221 | Subs: 41


Explain this one a bit more please? Do you mean Hull, Coaxial, or Top?


Hull and Coaxial
31 Aug 2015, 21:43 PM
#18
avatar of __deleted__

Posts: 830

Wut, lelic yyyy
31 Aug 2015, 21:49 PM
#19
avatar of __deleted__

Posts: 830

jump backJump back to quoted post31 Aug 2015, 21:09 PMCruzz


So what sneaky things has Relic been doing this time? Ordering of list is purely random.



Do you think these will hit with the September 3rd patch as well?
31 Aug 2015, 21:58 PM
#20
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post31 Aug 2015, 21:42 PMCruzz
Hull and Coaxial


A bit misleading according to Coh2Stats:

Ostheer Panzer IV
Hull: 14.0189
Coaxial: 6.4558
Combined: 20.4747

OKW Panzer IV
Hull: 8.0913
Coaxial: 8.0913
Combined: 16.3822

So overall it's more consistent, but also less damaging?
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