British (trial) ninjas
Posts: 1221 | Subs: 41
Due to a new unfinished OKW commander ability (Recoup Losses), Sturmpioneers are now giving the OKW player 30MP every(?) time a model from them dies to enemy fire.
Leig lost its manned protection, gun can now be destroyed while manned.
Grenadiers got back their 15% squad accuracy boost and 9% received accuracy squad bonus, putting them at 82% received accuracy.
Blitz and overdrive now check for infantry vehicle snare criticals
Infiltration tactic nade recharge only when out of combat restriction removed. Munitions cost from 10 to 15.
OKW Puma Aimed Shot requires main gun.
Tank Hunters AT nade ability can now be used while pinned
Ostheer Breakthrough (Encirclement) ability from 40 to 50 fuel
Rifleman AT nade forces a reload before firing, further delaying the nade.
Tiger Ace can no longer be abandoned. The two command tanks still can.
ALL OKW Infantry now have 5% burn death crit at 100% health.
LMG42 reload time increased by 0.5 seconds
Grenadier Rifle Grenade radius from 3.5 to 2, aoe distance from 0.875/1.75/2.625 to 0.5/1/1.5
Stug G aoe distance from 0.5/0.875/1.25 to 0.1/0.2/0.25 (mostly a bug fix, stug already had an aoe radius of 0.5 so the distance values simply meant it did full damage in 0.5 radius, now it correctly has...nearly zero anti-infantry capability again)
Ostheer PIV (& command tank) MGs changed to OKW tank MGs (-20% DPS at point blank, 100% higher at max range)
King Tiger lost its invisible coaxial MG
Unbuilt tank traps no longer have any armor
Soviet sniper accuracy modifier against garrison to 0.4 (from base 2 so 80% accuracy)
Fixed 100% maingun crit through small arms and flame penetrations
Removed increased random engine damage chance for low health
Added top gunner kill crits back to a lot of vehicles
Kubel has a maingun death crit again
M15AAHT from 60 to 50 fuel
Captain supervise can't be used on allied buildings
Major artillery min max values swapped to correct min 2 max 4 instead of other way around
Captain On Me no longer buffs movement speed or gives suppression resistance, still removes suppression at start of ability.
Ostruppen get cover bonus when garrisoned
Brumbar can fire bunker buster while hull downed
Flamer crit chance below 50% health from 15% to 10%
Sturmtiger experience required increased by 25%
222 cost to 210mp/15f(230/20)
HMG34 fire rate to 14(12), burst duration to 1.625(1.5), suppression to 0.0125(0.012)
Grenades now have higher vertical traverse so can throw up hills.
DSHK38 HMG lost all buffs it got with other HMGs in previous patches but got a double nearby suppression modifier (with reduced radius)
USF Medic gun cooldown from min 0.75 max 1.5 to min 0.375 max 0.5
Fighting Position HMG improved slightly (incremental accuracy higher, nearby suppression radius higher)
Riflemen .30 cal LMG now has incremental accuracy of 1.15 and nearby suppression radius from 10 to 13
Stuart FOW accuracy fixed
Bazooka given the 15% accuracy buffs that Relic forgot to give them when removing squad accuracy bonuses.
Conscripts now use their own PTRS rather than Guard one
.50 cal now has 70 armor (up from 10). All other issues untouched.
Riflemen models in Captain and Lieutenant lost their 0.97 received accuracy, back to 1.
WC-51 cost adjusted to 240MP 20fuel, will only affect what you get out of refit because the call-in cost is different. So less manpower, more fuel for refit.
120MM mortar weapon cost up to 220, increasing initial squad cost by 60mp (but not reinforce cost).
Things in patch notes but not actually implemented:
Target tables
Flamer changes
ML-20 changes
AOE changes
New weapon type for grenades
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"Plane crashes are back to 750 damage and 15 radius, Kamikaze lives forever"
and this:
"ALL OKW Infantry now have 5% burn death crit at 100% health."
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ALL OKW Infantry now have 5% burn death crit at 100% health.
Lolwut
What, did someone who wrote balance changes try to dick around in a non-live version for the lulz but accidentally saved it in the actual code?
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Might ask Steam for a refund.
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Posts: 4928
Grenadiers got back their 15% squad accuracy boost and 9% received accuracy squad bonus, putting them at 82% received accuracy.
Rifleman AT nade forces a reload before firing, further delaying the nade.
ALL OKW Infantry now have 5% burn death crit at 100% health.
Grenadier Rifle Grenade radius from 3.5 to 2, aoe distance from 0.875/1.75/2.625 to 0.5/1/1.5
Stug G aoe distance from 0.5/0.875/1.25 to 0.1/0.2/0.25 (mostly a bug fix, stug already had an aoe radius of 0.5 so the distance values simply meant it did full damage in 0.5 radius, now it correctly has...nearly zero anti-infantry capability again)
Ostheer PIV (& command tank) MGs changed to OKW tank MGs (20% higher DPS at point blank, over 100% higher at max range)
Explain this one a bit more please? Do you mean Hull, Coaxial, or Top?
Sturmtiger experience required increased by 25%
Plane crashes are back to 750 damage and 15 radius, Kamikaze lives forever
DSHK38 HMG lost all buffs it got with other HMGs in previous patches but got a double nearby suppression modifier (with reduced radius)
Riflemen .30 cal LMG now has incremental accuracy of 1.15 and nearby suppression radius from 10 to 13.Man, they really wanna push that Infantry Company Meta
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Explain this one a bit more please? Do you mean Hull, Coaxial, or Top?
Hull and Coaxial
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So what sneaky things has Relic been doing this time? Ordering of list is purely random.
Do you think these will hit with the September 3rd patch as well?
Posts: 4928
Hull and Coaxial
A bit misleading according to Coh2Stats:
Ostheer Panzer IV
Hull: 14.0189
Coaxial: 6.4558
Combined: 20.4747
OKW Panzer IV
Hull: 8.0913
Coaxial: 8.0913
Combined: 16.3822
So overall it's more consistent, but also less damaging?
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