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British Patch 3 Sep

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26 Aug 2015, 18:20 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

1st patch British



26 Aug 2015, 18:25 PM
#2
avatar of Zupadupadude

Posts: 618

keep in mind, it says that there are more changes coming with a balance preview mod in early september
26 Aug 2015, 18:27 PM
#4
avatar of Zupadupadude

Posts: 618

Why are you posting it again, it's already in the OP and with a spoiler. And for good reason, namely so it doesn't take up the entire screen.
26 Aug 2015, 18:32 PM
#5
avatar of Switzerland
Donator 33

Posts: 545

Dear god, everyone doesn't have to auto veto Sittard anymore.
26 Aug 2015, 18:33 PM
#6
avatar of kamk
Donator 11

Posts: 764

Small but decisive balance changes, with a good amount of bugfixes that finally address thing which probably annoyed the most of us.
:clap:
26 Aug 2015, 18:34 PM
#7
avatar of RPhilMan1

Posts: 106

Why are you posting it again, it's already in the OP and with a spoiler. And for good reason, namely so it doesn't take up the entire screen.


Some people don't like to click a link or click away from the thread. And so they can quote certain parts of the patch notes if they want to. :thumb:

EDIT: I didn't see the OP's spoiler when I posted that.
26 Aug 2015, 18:35 PM
#8
avatar of Fanatic
Patrion 14

Posts: 480 | Subs: 1


Target Tables
To isolate relationships of certain weapons vs a unit type without affecting its relationship with all the other units, we felt we needed to use target tables.

Target tables have been added into the Attribute Editor. All extra damage towards certain unit types have been moved from damage penetration actions to the target table.


Finally. :clap:


Squad Formations

All infantry squads has had their squad formation updated to better spread out the units in open, and negative cover. Their formation in light or heavy cover remains the same.

New Squad Formation added to existing infantry to make them spread out more


Is this maybe the end of some squad wipes?


Road to Ligneuville

The territory point near the docks will no longer disappear when attacked

Noville Encirclement

Winter skins and winter portraits will now appear properly

Lierneux

Winter portraits will now appear properly

Trois-Ponts

Two buildings were wrecked due to entry points not properly set up on them

Pripyat

Train tracks will no longer float when playing in position 3 as USF

Pripyat Winter

Train tracks will no longer float when playing in position 3 as USF

Moscow Outskirts

Minor balance improvements

Faymonville Approach

Minor balance improvements

Langreskaya

Minor balance improvements

Knolodny Ferma

Minor balance improvements


Looking forward to this. I hope the other maps get addressed too. The maps are one of the biggest issues right now.


Map List Changes
Removed Sittard Summer from the Automatch map list
Removed Stalingrad from the Automatch map list
Removed Bystraya Voda from the Automatch map list


:thumbsup:
26 Aug 2015, 18:39 PM
#9
avatar of Omega_Warrior

Posts: 2561

Lots of good things here.

With target tables in now, it opens up a lot of new options for future balancing.
26 Aug 2015, 18:40 PM
#10
avatar of Unshavenbackman

Posts: 680

Data optimization Kreygasm
26 Aug 2015, 18:40 PM
#11
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Only medium crush and up for sand bags? Oh my god :hansGASM:
26 Aug 2015, 18:41 PM
#12
avatar of Puppetmaster
Patrion 310

Posts: 871

ML-20 nerfed yet CAS goes unchanged - meh.
26 Aug 2015, 18:43 PM
#13
avatar of Kreatiir

Posts: 2819

Sounds good :bananadance:
But what about QUAD? :banana:
26 Aug 2015, 18:45 PM
#14
avatar of Mortar
Donator 22

Posts: 559

ML-20 nerfed yet CAS goes unchanged - meh.


Yeah, I wonder if maybe they over nerfed the ML-20. It needed adjustment but I guess we'll see. Meanwhile, the rest of the changes look good!

Slowly but surely we're getting the game we deserve but not the game we need. :ph34r:
26 Aug 2015, 18:46 PM
#15
avatar of kamk
Donator 11

Posts: 764

...
But what about QUAD? :banana:

More Balance updates to come with the Balance Preview early September.

Just had to read the patch notes again. So many annoying things gone... Please Relic, just release today :P
26 Aug 2015, 18:48 PM
#16
avatar of Omega_Warrior

Posts: 2561

So at 160 damage wouldn't that make the ML 20 completely inferior then lefh, or is there some other stat that still gives some sort of advantage?
26 Aug 2015, 18:48 PM
#17
avatar of Imagelessbean

Posts: 1585 | Subs: 1

ML-20 Got nerfed so hard its silly. Reduction in damage by almost 50% and cannot be built in HQ sector, and all that without a scatter decrease. Still a one shot to many off map abilities. Well guess those are out of meta again.

Flamethrowers are not AI?!??! I never even knew that was Relic's intended purpose, will be interesting to see how that plays out. Hard to understand that when most squads with them have small sizes and require rapid kills to make up for the loss of models when attacking infantry in cover.

Nice to see a lot of bug fixes. Also two nice changes to US commander abilities.
26 Aug 2015, 18:50 PM
#18
avatar of RPhilMan1

Posts: 106

I wonder how flame weapons will feel now. The damage over time on location should be neat. Makes me think if they made these changes for the incoming Crocodile.
26 Aug 2015, 18:50 PM
#19
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Thanks Jason Lee aka THE GOD LEE.
26 Aug 2015, 18:53 PM
#20
avatar of MoerserKarL
Donator 22

Posts: 1108

no more flame clowncars btw?
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