British Patch 3 Sep
Posts: 254
Flamer changes seem interesting and finally we got target_tables, lol. YAY at grenades no longer nuking buildings and Howitzers not being placable in the base sector. What a day to be alive.
EDIT: Sandbags not crushable by light vehicles anymore. Sandbags op.
Hope they won't forget fixing the .50cal and the player colors when watching replays or observing games...
Posts: 218
The ML20 has gone straight back in the garbage bin for no discernible reason, don't you DARE do that to the Quad as well, Relic.
It's the most cost effective light vehicle in the game, WHY do you have this obsession with the Axis having the best of everything in every single bloody category?
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- Fixed an issue that caused certain allied units to rearrange their position when ordered to attack an enemy....
aka the Guard Raindance
Posts: 8154 | Subs: 2
Its quite simple. Its a table that allows us to set specific accuracy/dmg/penetration/suppression multiplier towards either a specific unit or unit type. Its a much more flexible version of what we had in vCOH1.
What about cooldown, reload or other type of stats ?
Units will still clump when in cover. Its the only way they can fit in cover.
Its a choice the player will have to make when facing the enemy. If there is a lot of AOE damage coming your way, you might not want to be in cover.
This is also true when facing flamethrower units. Your squads take much less damage when you stand outside cover because they don't clump up.
Regarding clump in cover, maybe light cover created from explosives should not be as tight.
Q: can we have certain explosives generate green cover (at least partially)? Railway, B4, Stuka, 240mm Barrage...
Posts: 341
ALSO ACHIEVEMENTS BUGS STILL NOT FIXED ALMOST 2 YEARS .
but who cares , relic already made their money .
Posts: 4951 | Subs: 1
Regarding clump in cover, maybe light cover created from explosives should not be as tight.
Q: can we have certain explosives generate green cover (at least partially)? Railway, B4, Stuka, 240mm Barrage...
Demo charges can
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Posts: 279
>Axis get slap on the wrist, some buffs with unit spacing
What else is new?
Posts: 8154 | Subs: 2
Demo charges can
That's why i ask. I always found "interesting" how demos made green cover (and how other explosion overwrite it into light cover) and not other sources.
Ontopic:
-Flamers: Wonder how much damage they will gain. I HOPE you won't forget about other sources (Molotovs, KV8, Flame barrage/bombardment/artillery...)
-ML20: 200 should be fine, with an increased damage at vet3 (240 to keep with damage model)
Fix a bug on the Raketenwerfer squad. While Prioritize vehicles and Camouflage is active, Weapon Crew would fire at vehicles or infantry revealing itself out of camouflage.
Fixed a bug where using an ability while Prioritize vehicle is active cancelled prioritize vehicle.
Fixed an issue where timed speed abilities could still work during engine damaged
Main Gun Criticals will now only be trigger through explosive and ballistic weapons now
Sandbags can no longer be crushed by Light Crush. Only Medium Crush and up.
PD: sandbags OP!
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Posts: 314
Posts: 4928
Axis get slap on the wrist, some buffs with unit spacing
Ah yes, because unit spacing only effects the axis factions right?
A good patch all around. The ML-20 nerf is much needed but unfortunately it doesn't seem the Rus Quad got a slight nerf.
Kyle already said the notes aren't final and the Quad is being looked at.
Posts: 1653
Posts: 334
Why no USF alpha changes added?
And instead of flat nerfing the ML-20 why not just disable howitzers ability to barrage HQ sectors? Placing OKW trucks in forward positions IS A CHOICE of a player and the ML-20 could be considered a counter to them. HQ sector barraging is a scumbag tactic however.
But bring on the Brits!
Posts: 4951 | Subs: 1
Does this mean that the M7 mines have been completely removed/reworked then? Do Assault Engineers get access to them as well?
Why no USF alpha changes added?
And instead of flat nerfing the ML-20 why not just disable howitzers ability to barrage HQ sectors? Placing OKW trucks in forward positions IS A CHOICE of a player and the ML-20 could be considered a counter to them. HQ sector barraging is a scumbag tactic however.
But bring on the Brits!
The issue was OKW had no real counter to it and placing trucks outside of the base is necessary for OKW to compete on many different maps. 160 is to low (IMO), 200 would have been the right amount of damage to adjust it to.
300 was waaay to much.
Posts: 218
A good patch all around. The ML-20 nerf is much needed but unfortunately it doesn't seem the Rus Quad got a slight nerf.
Kyle already said the notes aren't final and the Quad is being looked at.
WHY?!
The Quad dies in 2 shots to any Axis AT. Isn't that enough?
Why is it so awful for Axis players that the Allies get good units? The M5 is perfectly fine as it is. How about you use the MANY options you have to kill it, and quit trying to give yourselves automatic wins by nerfing into oblivion anything and everything the Allies have that fulfill their intended purpose?
Yall killed the 120mm, Penals, Molotovs, the ML20, the ISU152, Katyushas... and that's just the Soviet units.
L
2
P
And quit whining
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