USF needs:
- Riflemen to be less potent early game and more of a force to reckoned with in the mid and late game. Their veterancy is just god awful. They scale worse than Conscripts
- A mortar. I don't know what Relic was thinking when they designed this faction, but it needs a mortar. It just feels so hopeless without the mortar. I can't even remember how many times I have faced mortars and thought: well I will just counter it with my own mortar..
- An AT gun that can actually reliably penetrate an enemy tank, from the front and the side. How many times I have seen AP rounds just bounce of the side of a Panzer 4 or Panther, there are too many to count. These are it's special rounds, they are just as lackluster as the normal rounds, giving me no reason to even choose them, since none of it rounds penetrate reliably. If they penetrate, great rounds, but more often than not, they just bounce.
- A heavy tank that can actually take damage. All the factions have heavy tanks, tanks that can take a punch and still survive. What does USF have? Paper tanks. I am not asking for a Pershing, Just give us a Sherman Jumbo with the 76 mm gun and a longer reload.
- A tier design that doesn't make me choose between either an AT Gun, or an Mg. Why not have them both in the same tier? It makes no sense to tech both tiers just to get basic units you need in an Army Relic has designed to be "Powerfull at combined arms tactics". How so? It has no mortar, it makes you choose between an Mg or a AT Gun. Again, it makes no sense
- An upgrade that helps with the mp bleed. Something similar to Vcoh supply yard, having stages of upgrades that give you reduced training cost and reduced upkeep cost. Since USF central pillar is infantry and it's abilities, it makes no sense to have them mp bleed so much by just having their core infantry around. Having 4 riflemen squads will get you into trouble.
- Mines. A M20 that can lay down mines, great thinking! But no normal mines, nothing to deny enemies the crossing of roads? You actually have to tech and spend fuel to get mines, which can again be denied to you since the M20 can be destroyed. Why don't REs have mines? USF needs mines.
USF