Guard's Nades
Posts: 238
Back then, the guards nade seemed to be the best nade in the game with the PG nade. It was worth the 45 ammo.
Now the nade seems to be even worse than the shock nades and rifle nades and they cost what? 35 ammo?
They used to be squad crippling or wiping machines now you're lucky to get a model or two.
I dont even feel like its wortrh using the guards nades and its just a waste of ammo.
Any thoughts?
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Posts: 134
Posts: 238
were the units in cover or open ground?
I feel in general, cover or not they dont do much.
The only time it destroys infantry i feel is when they are in red cover but obv everything dies like that.
Posts: 59
Posts: 134
I feel in general, cover or not they dont do much.
The only time it destroys infantry i feel is when they are in red cover but obv everything dies like that.
http://www.coh2.org/topic/36347/cruzz-s-the-more-you-know as it stands here nades do 50% less damage to units in cover in some situations
Posts: 1487
and rifle nades and they cost what? 35 ammo?
They used to be squad crippling or wiping machines now you're lucky to get a model or two.
RG costs 30, guards grenade cost 45.
It doesnt worth that much money.
Posts: 1276
But yea their nades seem to do jack shit half the time
Posts: 179
Posts: 830
Having grenades do less damage to units in cover is ridiculous, as they were specifically used to assault infantry in cover. Facepalm.
Yes, but this is a game and we need mechanics. Why implement cover if it doesn't shield you from things? Facepalm.
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Everything else = bunch up units waiting to be wiped.
Posts: 622
Green cover and correct positioning = 50% damage
Everything else = bunch up units waiting to be wiped.
that is exactly what yellow cover is doing right now, Facepalm. i rather have no cover some times.
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and there wasnt a change at all
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