Clearly your definition of "early" and mine are quite different.
The m5 quad and m20 and stuart etc all come early game. Or do you consider the first two minutes to be the only early game that exists?
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Clearly your definition of "early" and mine are quite different.
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Posts: 484
Arguing semantics then. Establishing a forward position and then turtling is still turtling and playing defensively, no matter how "aggressive" the position might be. (typically it ins't that aggressive anyway, just one or two territory points away from the base.)
Posts: 484
The m5 quad and m20 and stuart etc all come early game. Or do you consider the first two minutes to be the only early game that exists?
Posts: 830
I think that's a 'how long is a piece of string' question and no answer I gave could or would be particularly useful or meaningful.
Posts: 1891
They're an aggressive faction because of a couple factors -
1. Gaining less resources than your opponent means that your priority should be attacking cutoffs and decapping. *This is the primary reason the faction promotes an aggressive playstyle.*
2. T0 they have access to combined arms, meaning you can garner a delaying tech by a bit and secure a manpower advantage.
3. Kubelwagen is a mobile suppression platform, something other factions either don't have or is locked behind tech. Paired with Sturmpios for scouting, it can force fights at the enemy cutoff very early.
An aggressive playstyle can be further compounded when people choose commanders like luftwaffe ground forces, having access to more units without teching. Change your mentality to hyper-aggression, sit on a med-truck and just investing in troops, and you should be ahead in the early-mid game.
Those are my 2 cents.
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