-Reduce ambulance popcap by 1. *
-Increase acceleration by .3 (right now it's slower than KT at 1.3)
-Medics inside the ambulance have 0.5 popcap (actual 1popcap) *
-Medics receive a new ability. For 30 muni they get stuck into a position and passively heal units nearby constantly. *
---Stuck mechanic like the major
---AoE healing like NDA (slower than manually healing or ambulance skill)
*This might or might not be necessary but i don't see any drastic consequences with it.
*This is also intended for the UKF medics (which i'll assume will give the same headaches as the USF medics).
Thoughts behind this:
I'm trying to address several things with this. Popcap for mid-late game bleed, micro sink by having to activate skills for every time you want to heal your troops (or the medics running into the front) and reducing the penalties of losing the ambulance while having it on the "front" or by an enemy flank.
Overall, i'm reducing just 2.5 popcap (3.75mp drain). Not a drastic change.
While having a better acceleration, you could escape from threats a bit more easily (it would have Sturmtiger acceleration, so nothing amazing).
If you could have a "secondary" source of healing, you wouldn't be as much as afraid of losing the ambulance.
If we compare it to other factions healing sources, you'll see it won't be imbalance on cost.
-Soviet pays 250mp and they are stuck at their HQ
-OKW get it passively with T1
-OH has to spend 150mp (bunker) and 60muni. They have the flexibity to do it where they want.
Notice that none of them have a popcap cost and they reinforce automatically after been killed.
-As USF, you'll realistically spend 160mp on a RE to recrew the ambulance (or any other unit) and put the medics wherever you want. The 30 muni cost is to account for the fact that the medics have a popcap cost attached to them and it will cost you mp to reinforce them in case they get killed. In the end it's just a +10mp -20muni difference with OH medic bunker.
You could argue it's a more flexible or mobile medic bunker, but again, you are paying munition for each time you settle down for a more vulneralble healing source.