Ostheer T4 Viability
Posts: 1194 | Subs: 1
I personally think that Ostheer T4 and the Panther within it are priced fairly, but the inefficiency of the Panzerwerfer and the Brummbar make it a less useful tier than it should be.
I would suggest that the Panzerwerfer should get either:
- Less scatter, so that the barrage can be used from a farther range than it is currently effective from.
- Gain an HP increase to 320 and an armor increase to 16, to reflect its role as a more offensive artillery piece.
This will give the Panzerwerfer a true role, and make it less of a risky investment if it is meant to be a frontline rocket platform.
As for the Brummbar, I believe it's biggest weakness is it's vulnerability to pathing issues. I believe it's main weapon is in a good place currently. I would like to see the Brummbar made more useful by making it have either or both:
-Better rotation rate to compensate for it's pathing. It is a very lategame unit, and is currently too vulnerable to pathing issues compared to other highly priced tanks, due to it's lack of a turret and low maneuverability.
-Increased HP to reflect it's role as an emplacement smasher. Currently, the Brummbar has 800 HP (same as a T34/85). i would like to give it an HP buff to 960 or so, to reflect it's role as a borderline heavy unit.
The Brummbar will then be a heavy assault gun capable of smashing the heaviest fortifications when used smartly, and be less vulnerable to pathing issues.
Posts: 374
Posts: 4630 | Subs: 2
As for PzWerfer, it's shitty ax max range, but at close range, when used behind shot blockers, it can wipe whole army without any chance to retreat.
Since Soviets often go for T3 and T4, Ostheer T4 is not an issue at all.
In 2v2 it is seen very often.
Posts: 1003
Posts: 4951 | Subs: 1
It's biggest weakness (poor DPS) got ramped up really hard now that the meta is all about using lots of mediums. The Ost Panther simply can't compete with the amount of shit that will be on the field because of how insanely expensive it is and how long it takes to get it.
It costs as much as two T34/85's or two Easy Eights to go from T3 (you can't afford to skip it if your playing competitively) to T4 and a Panther sure as fuck ain't worth two T34/85's or two Easy Eights.
Posts: 27
Imo for the price what they do not viable in player vs player.
Since latest changes imo Panther isn't worth either better go PanzerIV + AT gun, then Elefant if needed.
I would rather get two T34/85's or two Easy Eights instead 1 Panther.
Posts: 2487 | Subs: 21
Posts: 2742
Posts: 4630 | Subs: 2
Range, armor, mobility. Need nothing more.
Posts: 4951 | Subs: 1
Today I had really, really long 2v2 (nuf said that I was able to make 2 Ostwinds, and 4 Panthers). At the momentum when 6 M10 charged into my Pak and 2 Panthers, I was able to kill all of them with a loss of 1 Panther so I'd say, Panther is not that bad.
Range, armor, mobility. Need nothing more.
When it comes to a dedicated AT unit DPS is everything when facing massed enemy armor. The fact that you beat 1 guy with it (over a very long game mind you, so already extraordinary circumstances) is indicative of the fact that yes it's not bad. The issue isn't it being bad; just that it's roll kinda got lost when penning enemy armor isn't a problem.
Posts: 412
Posts: 1802 | Subs: 1
Although T3 is very viable and effective (HMG42 to StuG Spam), T4 needs some tweaks. I think most people vote "it's fine" only because T3 is very viable.
Posts: 543
As a 1v1 player, I made a few brummbars, it was always very fun. The pwerfer always let me down, though, but I think I lack the micro to make it worth it. I always manage to lose it in a silly way.
Posts: 102
Really, T4 just gets overshadowed by a cheaper and much more effective for cost T3. StuGs, Ostwinds and P4s supported by an eventual heavy tank I find to be a lot stronger (and cheaper) than anything involving T4.
Posts: 830
Units in tier 4 are fine and very powerfull, yet the panzerwerfer is a complete joke, the thing can't kill anything unless unit scatter is in such a bad place that every single unit is clumped up inside each other and gets hit with all the rockets at once
Posts: 1217
Panzerwerfer is shit. There´s nothing the Brummbär can do, what the Ostwind can´t do more cost efficiently.
Considering T3 is a must these days and that the IS-2 is limited to one vehicle at a time, StuGs and Panzer IVs do quite well. So even the Panther is redundant.
I voted for the option that the units don´t pack enough of a punch. At least the Panzerwerfer and Brummbär that is.
Posts: 85
Panzerwerfer has a nice barrage - particularly against blobs. I haven't used it in ages which pretty much gives me no opinion - it seemingly comes very late as opposed to the katayusha.
Posts: 4928
As Ostheer T4 has no allied equivalent, it is a luxury tier where unnecessary but highly potent units can be purchased.
Posts: 1802 | Subs: 1
Buff the Sturmpanzer or reduce his cost, move the Panzerwerfer back to T3 (then the 'rocket artillery' voiceover will finally be correct).
As Ostheer T4 has no allied equivalent, it is a luxury tier where unnecessary but highly potent units can be purchased.
I would like to see either Pzwerfer or Sturmpanzer in T3.
Posts: 59
Brummbar is a tricky pony for me: It comes very handy at wiping out squads, performs well enough vs AT guns but his mobility is ass and the speed and trajectory of it's projectiles is left somewhat to be desired. It doesn't have an equivalent in the Ostheer rooster which is at least nice.
Finally the Panzerwefer, an overpriced piece of dare I say mobile artillery ( Have to be at minimum range to hit anything ). This thing is easly the worst motorized arty piece in the game with abbysmal AoE, long recharge time and poor accuracy ).
As a whole I consider this tier unecessary and can be skipped entirely.
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