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USF OP

1 Aug 2015, 22:11 PM
#21
avatar of BeefSurge

Posts: 1891

USF is the Protoss of coh2
1 Aug 2015, 22:16 PM
#22
avatar of Kisiel
Benefactor 115

Posts: 90

Stupid ambulances crushing my infantry left and right every game. I think this thing need some kind of speed and/or acceleration nerf.
1 Aug 2015, 22:36 PM
#23
avatar of Jadame!

Posts: 1122

Alright, i recently joined 4v4 on steppes and was okw, went with my knight cross sturms to cap fuel on bottom, but when i arrive there was 5 !!! rear echelons, which killed my sturms despite them being knight cross holders (historical accuracy where?). Then - THE HORROR - rear echelons keep coming. Hordes of rear echelons, entire army of them. My sturms cant win them with a-move no matter how hard i spammed a-move, mindless RE blob supressed my army, build fighting positions everywhere, tossed tons of FREE (balance?) grenades on me, i wrote gg but it was not gg.

Sturms cost 320 and RE 160, WTF relic, where is balance?

Make RE cost at least 300.

Stupid OP USF.
2 Aug 2015, 05:44 AM
#24
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Von wat r u doing.
Von pls stahp!
2 Aug 2015, 08:10 AM
#25
avatar of Woodstock
Senior Caster Badge

Posts: 192 | Subs: 1

OpieOP :romeoMug: Obviously USF is so OP,especially vehicle crew abuse that allows 12 priests at the time,it is really owning my OKW simcity and blob in 4v4!!!PLS NERF RELIC
2 Aug 2015, 08:24 AM
#26
avatar of Glorious Leader

Posts: 2

Permanently Banned
Reich Entertainment's bias has shifted, I am not amused. OKWshould be op, this state of balance is atrocious. Vet 0 stuart at 5 minutes countering my base buildings and stunning KT before it rapes it in 4 shots, vet 3 stuart one shotting Panthers.

Relic NERF, BUFF OKW, BUFF glorious Soviets, we deserve :foreveralone:

2 Aug 2015, 08:26 AM
#27
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

What if out-of-the-know people don't get all the trolling and sarcasm in this thread? If you just read the first post it seems that you're dead serious.
2 Aug 2015, 10:25 AM
#28
avatar of UberHanz
Donator 11

Posts: 247 | Subs: 2

I don't think it's necessary to nerf USF. IMO it would be much better to buff axis. IMO give OKW KT instead of sturm pio's as starting unit, and maybe an Elephant for Ost starting unit.

Fully agree. KT should be able to cap though...
2 Aug 2015, 10:38 AM
#29
avatar of SwonVIP
Donator 11

Posts: 640

MVCage

vonDerp
2 Aug 2015, 10:57 AM
#30
avatar of NEVEC

Posts: 708 | Subs: 1

Von, stop drinking vodka please, for your good.
2 Aug 2015, 11:28 AM
#31
avatar of KingKubel

Posts: 17

USF is just stupid overpowered.

Germans need serious help early and late game, i think King Kubeljesus would help as starting unit



2 Aug 2015, 11:58 AM
#32
avatar of THTCookieCrumbles

Posts: 26

BEEELIIIEEEEEVEEEEE
2 Aug 2015, 13:27 PM
#33
avatar of Junaid

Posts: 509

lol cmon obvious troll post is obvious
2 Aug 2015, 16:13 PM
#34
avatar of DustBucket

Posts: 114

USF is just stupid overpowered.

Germans need serious help early and late game, i think King Kubeljesus would help as starting unit





This made my day. thank you :D
2 Aug 2015, 16:20 PM
#35
avatar of Gdot

Posts: 1166 | Subs: 1

Starcraft 2 veteran here. I have over 6000hrs playing SC2 so clearly I know everything. Everyone knows how hard SC2 is and its immense learning curve proves that I know more about RTS games than you. USF are the zerg of coh2. You get completely overwhelmed by rear echelons/fighting positions and the game is over in 10 minutes. How can relik explain this. Everyone says access OP and Im wondering now if i'm even playing the same game. Allys need nerf and now. #bringbackcynthia
2 Aug 2015, 16:29 PM
#36
avatar of Aerohank

Posts: 2693 | Subs: 1

A SC2 player who does not know that SC2 zerg is a macro race?
2 Aug 2015, 16:50 PM
#37
avatar of Gdot

Posts: 1166 | Subs: 1

A SC2 player who does not know that SC2 zerg is a macro race?


How dare you question my RTS abilities, I'm disgusted. Please give me your email and I will send you my 14-page SC2 resume (not including cover sheet).
2 Aug 2015, 17:10 PM
#38
avatar of Silencer

Posts: 65

If you don't believe in what you write, why try to mislead the masses / Relic. Such actions won't lead to proper balance. :foreveralone:
2 Aug 2015, 18:10 PM
#39
avatar of KurtWilde
Donator 11

Posts: 440

I have found USF are a quite a problem this patch due to several things. The Captain being 60 fuel instead of 80 now allows for faster access to AT and stuart to counter flak and take out trucks with ease. I found in my time playing against USF in 1v1 I couldn't compete with rifle blobs early game. In 2v2 triple Jacksons are countering my KT, Jadg, and P4s. In 3v3 Jackson spam is an even bigger problem. 4v4 is just hopeless vs USF. No matter how many volks or grens I made the B.A.R blob of rifles with smoke would counter me every time. I recommend USF gets an immediate re-work next patch with several nerfs implemented to Captain tier and Lt. tier. Thoughts?


totally, agree 100%. I want captain to be 97 fuel and major to be 157
3 Aug 2015, 15:09 PM
#40
avatar of KingKubel

Posts: 17



totally, agree 100%. I want captain to be 97 fuel and major to be 157


I dont believe this would be enough.
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