Three ways to improve CoH2 from the Open Beta build
Posts: 336
Other than that, the current function of cover during blizzards is disregarded together with the existence of additional commanders, which have not been released yet, creating an alternative for the dual commander tree.
Posts: 119
If only one of these commanders could influence the gameplay in a manner that matters like it did in CoH1, like skipping T2 and relying on Stormtroopers instead (someone could surely come up with a better example), that would be a huge advantage if that commander was a paid DLC commander. Or even if it was a standard high level commander, everybody would select this one commander into their roster.
Relic basically has to fine tune and balance every commander and every intel bulletin over months when the game ships as the meta game develops to monitor shifts in favoritism or exploitation of units/abilities. And this has to be done with each introduction of a new batch of commanders and bulletins not to mention content patches and expansion packs. I sure hope they have the means and endurance to do so. As I really like to invest a lot of my time in this game.
Posts: 371
It does not surprise me that relic is reluctant to change certain things. I would not be impressed either by arguments by people who use words like "egotistical", "cunt" and "fuck", phrases such as "get that idea out of the room and kill it with fire" and comparisons with McDonalds and school experiences.
Other than that, the current function of cover during blizzards is disregarded together with the existence of additional commanders, which have not been released yet, creating an alternative for the dual commander tree.
your comment fails in almost every way ...
1) you should judge an argment by the ideas it contains not by the way its been phrased
2) how on earth is the combination of the fanction of cover during blizzards combined with the commanders going to create an alternative for the dual command tree ? and how do y know that ? are you a dev ?
Posts: 371
It does not surprise me that relic is reluctant to change certain things. I would not be impressed either by arguments by people who use words like "egotistical", "cunt" and "fuck", phrases such as "get that idea out of the room and kill it with fire" and comparisons with McDonalds and school experiences.
Other than that, the current function of cover during blizzards is disregarded together with the existence of additional commanders, which have not been released yet, creating an alternative for the dual commander tree.
your comment fails in almost every way ...
1) you should judge an argment by the ideas it contains not by the way its been phrased
2) how on earth is the combination of the fanction of cover during blizzards combined with the commanders going to create an alternative for the dual command tree ? and how do y know that ? are you a dev ?
If only one of these commanders could influence the gameplay in a manner that matters like it did in CoH1, like skipping T2 and relying on Stormtroopers instead (someone could surely come up with a better example), that would be a huge advantage if that commander was a paid DLC commander. Or even if it was a standard high level commander, everybody would select this one commander into their roster.
Thats why the coh system was a lot better , you had 3 doctrines that along with certain teching and recruiting choices could make for big changes between playstyles on their own and that was without mentioning any of the other factors tommy listed
Posts: 881
* Remove the ability to shoot out of M3 and M5. They're good enough already without this. I hate to both be on the receiving end of this and using it myself. It just feels way too cheesy and "brit-like".
* Give the 222 upgun some splash damage so it can at least stand up to vanilla soviet engineers and it'll not have the most narrow role in the game.
Posts: 336
your comment fails in almost every way ...
1) you should judge an argment by the ideas it contains not by the way its been phrased
2) how on earth is the combination of the fanction of cover during blizzards combined with the commanders going to create an alternative for the dual command tree ? and how do y know that ? are you a dev ?
Presentation is almost as important as the content itself. If you want to get Relic to change things, present your arguments well, otherwise they are not going to take it serious.
It should be noted that starting your argument with "your comment fails in almost every way" is a perfect example of a type of phrasing which is not constructive, quite personal and hard to seperate from content.
Multiple commanders (>3) partially replace CoH1 commander tree-side decisions, especially when commanders are somewhat similar. Increasing the number of commanders creates more strategic opportunities. This resembles the CoH1 tree-side decision.
Posts: 622 | Subs: 1
I haven't play since the closed beta but are the sandbag still the same 5 meters long one build thing ?
vCoh sandbag aren't good neither. I don't like the idea to pack my 5 volks behind only 1 sandbag.
But being forced to build 1 very long sandbag is even worth. I remember being unable to build it where I'd like because of its size.
Perfect sandbag would be little piece of bags like vcoh but with only 1 or 2 cover slot per side of the sandbag ; so if you want to have your whole squad in cover,you have to build 2-3 sandbags.
Posts: 79
Two "small" things to drastically improve the game:
* Remove the ability to shoot out of M3 and M5. They're good enough already without this. I hate to both be on the receiving end of this and using it myself. It just feels way too cheesy and "brit-like".
* Give the 222 upgun some splash damage so it can at least stand up to vanilla soviet engineers and it'll not have the most narrow role in the game.
I will vote for you in next election I think those two changes will make CoH2 funnier to play.
Posts: 505
I kid though, I kid.
Can't we all just start drawing up ideas for a redux mod for Coh2 already? seems like you got the right resources here to be able to get it off the ground: mappers, coders, strat anorachs.
Posts: 329
The open Beta was enough to reinforce my decision - I don't see any reason to pay the big bucks for a game on opening day that I feel is really broken.
I'll get it later when they patch it accordingly - and when it's $10 or $20 rather than the $50 or $60 they're asking.
Right now - in its current shape - COH2 just isn't fun or a strategic challenge - they've taken away from COH what made it stand apart - oddly enough they took them away to make the game more approachable - which I think is the problem - COH was successful DUE to it's strategic nature and specific impacts of choice rather than this generic-ized mess we see now with some "commanders" thrown in.
Anybody notice how the commanders are all generally the same? Arty strike of some type - check - big armored unit - check - AT inf - check....there's pretty much zero differentiation - thus channelizing the way you'll play the game - thus shortening it's life span.
That's why COH was great - you not only had to master a faction - you then had 3 distinct ways to play that faction - now - you don't.
Posts: 124
Find ways to increase the skill ceiling, get MOAR people in the game, and give us dat observer mode. Prepare for coh2, the latest and greatest in e-sports.
Posts: 15
Posts: 951
Posts: 1944 | Subs: 2
I'll be tuning in next month for 'Two things Relic needs to get the fuck on thread' - Sorry for the language Riddler (I'm an egotistical cunt at times)
I kid though, I kid.
Can't we all just start drawing up ideas for a redux mod for Coh2 already? seems like you got the right resources here to be able to get it off the ground: mappers, coders, strat anorachs.
Why do that when they are giving us bix fixes every 2-3 days?
Posts: 66
Posts: 93
what has been changed to the effect of cover from vCoh to Coh2?
the stats seem to be the same.
cover type accuracy / damage
negative cover 1.25 / 1.25
open 1 / 1
yellow cower 0,5 / 1
green cover 0.5 / 0.5
Posts: 1620 | Subs: 2
Posts: 783 | Subs: 3
Posts: 476
Posts: 65
I think the maps suck ball sacks too.
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