Am i the only one getting sometimes "Invisible Rifle nades" ? i just see the explosion
You are not, happens for me as well. Occasionally I get invisible Volks grenades. No animation on throw or grenade. Suddenly timer appears and counts down.
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Am i the only one getting sometimes "Invisible Rifle nades" ? i just see the explosion
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Not even a horn and some flickering lights together with a big red warning sign won't be enough for hardcore scrub allied fanboys like him.
This thread I can't even...
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its ok, but I think it needs nerfing its range by say 30-40% while supressed, so you can't just force retreat a maxim or wipe a 50cal from long range without taking any effort to flank mgs that already have 3x and 2x smaller cone of fire than mg42.
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Spacebar works wonders when multiple engagements occurring.
And don't stand in yellow cover vs grens.
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What is a spacebar? What it does?
I was talking about 1 engagements with 2 squads you see he fires grenade and move 1 squad away. Another squad get hit.
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You see the animation, hear the rifle going off and you see the nade fly.
I think that's enough as warning.
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Problem is when there is no animation and the grenade call is late In some cases it's just better staying at green than trying to "late" dodge a nade.
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Agreed.
Also squad clumping makes American support weapon teams very vulnerable. The micro tax is much higher than other grenades and I think this unfair. Rifle grenades need to better transmit their purpose and firing.
How about instead of insulting people, we actually try to have a discussion?
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Problem is when there is no animation and the grenade call is late In some cases it's just better staying at green than trying to "late" dodge a nade.
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Agreed.
Also squad clumping makes American support weapon teams very vulnerable. The micro tax is much higher than other grenades and I think this unfair. Rifle grenades need to better transmit their purpose and firing.
How about instead of insulting people, we actually try to have a discussion?
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For example if I have 2 squads. There is no way you can know where its gonna fall.
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It's more a problem with USF 4 man crews also having a +25% received accuracy debuff.
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Does anyone know why that is? It seems kinda random to me for one faction to have more vulnerable weapons teams than everyone else.
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