Login

russian armor

How to enhance USF early game options?

30 Jul 2015, 20:29 PM
#1
avatar of DustBucket

Posts: 114

would love to hear some of your ideas on how to enhance early game options for the USF, I personally would have gone for indirect fire but i'm sure there are more creative ideas out there and i would like to discuss them. Only interested in talking about the early (and maybe mid) game, please no talk of jumbo Sherman or Pershing :)
30 Jul 2015, 20:31 PM
#2
avatar of Ulaire Minya

Posts: 372

t0 mortar, and possibly buff Re's to be like 180 mp ostruppen.
30 Jul 2015, 20:36 PM
#3
30 Jul 2015, 20:43 PM
#4
avatar of Omega_Warrior

Posts: 2561

1. Add T0 mortar for indirect for a conservative opening. (Should have fast setup time to keep in line with USF mobility)

2. Move WC51 Jeep from mechanized to T0 as well for a mobile aggressive start and scouting perposes. Also helps deal with snipers. (Replace with jeep related ability in mechanized)
30 Jul 2015, 20:54 PM
#5
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Tone down rifles offensive power but make them cheaper (similar volks kinda), make rear echelons like osttrupen and sprinkle in some more weapon teams.
30 Jul 2015, 21:11 PM
#6
avatar of Wygrif

Posts: 278

I'd really like a t0 jeep, but I'd settle for a cheap mortar with smoke.
30 Jul 2015, 21:21 PM
#7
avatar of Mittens
Donator 11

Posts: 1276

Give jeep, keep wc51 in doctrine. make nade package 15~ fuel.

The mortar is not what USF needs (we saw that in the alpha), it was a horrible unit and USF is already pretty hard with its mp needs.
30 Jul 2015, 21:27 PM
#8
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Decrease the 50 cal dmg a little and move it to t0, and a cost decrease.
30 Jul 2015, 21:46 PM
#9
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post30 Jul 2015, 21:21 PMMittens
The mortar is not what USF needs (we saw that in the alpha), it was a horrible unit and USF is already pretty hard with its mp needs.


Really? I quite liked it. The Barrage sucked, but the smoke was a very useful addition to US early game. Did it need tweaks? yes. But it had potential.
30 Jul 2015, 21:47 PM
#10
avatar of REforever

Posts: 314

There's no need to enhance USF early-game since they excel at it compared to every other faction.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

706 users are online: 706 guests
0 post in the last 24h
0 post in the last week
28 posts in the last month
Registered members: 49427
Welcome our newest member, Baqis73421
Most online: 2043 users on 29 Oct 2023, 01:04 AM