How to enhance USF early game options?
30 Jul 2015, 20:29 PM
#1
Posts: 114
would love to hear some of your ideas on how to enhance early game options for the USF, I personally would have gone for indirect fire but i'm sure there are more creative ideas out there and i would like to discuss them. Only interested in talking about the early (and maybe mid) game, please no talk of jumbo Sherman or Pershing
30 Jul 2015, 20:31 PM
#2
Posts: 372
t0 mortar, and possibly buff Re's to be like 180 mp ostruppen.
30 Jul 2015, 20:36 PM
#3
Posts: 141
Other than T0 mortar this is one of my suggestions:
http://www.coh2.org/topic/36929/suggestion-rear-echelon-rework/page/2#post_id359210
http://www.coh2.org/topic/36929/suggestion-rear-echelon-rework/page/2#post_id359210
30 Jul 2015, 20:43 PM
#4
Posts: 2561
1. Add T0 mortar for indirect for a conservative opening. (Should have fast setup time to keep in line with USF mobility)
2. Move WC51 Jeep from mechanized to T0 as well for a mobile aggressive start and scouting perposes. Also helps deal with snipers. (Replace with jeep related ability in mechanized)
2. Move WC51 Jeep from mechanized to T0 as well for a mobile aggressive start and scouting perposes. Also helps deal with snipers. (Replace with jeep related ability in mechanized)
30 Jul 2015, 20:54 PM
#5
Posts: 4951 | Subs: 1
Tone down rifles offensive power but make them cheaper (similar volks kinda), make rear echelons like osttrupen and sprinkle in some more weapon teams.
30 Jul 2015, 21:11 PM
#6
Posts: 278
I'd really like a t0 jeep, but I'd settle for a cheap mortar with smoke.
30 Jul 2015, 21:21 PM
#7
1
Posts: 1276
Give jeep, keep wc51 in doctrine. make nade package 15~ fuel.
The mortar is not what USF needs (we saw that in the alpha), it was a horrible unit and USF is already pretty hard with its mp needs.
The mortar is not what USF needs (we saw that in the alpha), it was a horrible unit and USF is already pretty hard with its mp needs.
30 Jul 2015, 21:27 PM
#8
Posts: 1044 | Subs: 1
Decrease the 50 cal dmg a little and move it to t0, and a cost decrease.
30 Jul 2015, 21:46 PM
#9
4
Posts: 1194 | Subs: 1
The mortar is not what USF needs (we saw that in the alpha), it was a horrible unit and USF is already pretty hard with its mp needs.
Really? I quite liked it. The Barrage sucked, but the smoke was a very useful addition to US early game. Did it need tweaks? yes. But it had potential.
30 Jul 2015, 21:47 PM
#10
Posts: 314
There's no need to enhance USF early-game since they excel at it compared to every other faction.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
122 | |||||
69 | |||||
21 | |||||
17 | |||||
11 | |||||
4 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.1103405.731+8
- 3.845.944+25
- 4.842223.791+5
- 5.943411.696-1
- 6.35659.858+2
- 7.275145.655+1
- 8.280108.722+31
- 9.307114.729+3
- 10.10629.785+7
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
12
Download
1270
Board Info
335 users are online:
335 guests
0 post in the last 24h
17 posts in the last week
48 posts in the last month
17 posts in the last week
48 posts in the last month
Registered members: 50266
Welcome our newest member, klahalea23
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, klahalea23
Most online: 2043 users on 29 Oct 2023, 01:04 AM