Remove/change vehicle smoke
Posts: 551
Smoke and pathfinding just dont work. Vehicles go crazy with pathfinding in that smoke while people abusing smoke in their favor. Should smoke be fixed or removed?
Posts: 4928
Posts: 1108
l2p
Posts: 4951 | Subs: 1
use attack ground
l2p
This; smoke actually has counter play.
Posts: 985 | Subs: 2
Most clearly always win.
Posts: 146
What is your proposed fix to the smoke anyway? It doesn't really break pathfinding, pathfinding breaks when vehicles are close together.
And you can always use attack ground to shoot at smoke and hit the vehicle hiding in it.
Posts: 2693 | Subs: 1
Posts: 3103 | Subs: 1
You should list the things that you do not find OP about axis. It would save you a lot of time.
"They are physically capable at some points of time of losing a game for any given player, theoretically"
Posts: 1701
Just remove that unfair piece of crap out of the game.
Posts: 151
Posts: 204
Now with that out of the way. Yes, i think smoke dose need a change, but shouldn't be removed from the game. All that is need is a skill check, like the sherman smoke, which is not instance, and needs a click for it to work. The fact that people are all right with get out of jail free cards in Coh2 (for only one side, with the better tanks by the by) that takes no skill, and just say no to even the idea that smoke may need a change, or at lest needs to be added to weaker units like all american tanks is a joke.
Posts: 315
You lose another game as allies?
Hmmm..if there's hundreds of USF is weak/Axis is OP, maybe they have a point?
This forum is way to full of the L2P BS. CoH was never this imbal, IMO.
Posts: 1653
use attack ground
l2p
+1. With some quick reaction you can take all the tanks out with attack ground so no problemo's to smoke. Yes it can be annoying, but it isn't gamebreaking like the M5 Quad and ML-20
Posts: 380
Posts: 1701
Attack ground is not enough to counter tank smoke. It can miss, tank could change position, out of range etc. Axis player just push button and rolling out of combat, saving his unit. This smoke must be reworked, it must required more micro, then just pressing one button and getting out of combat. It just a "out of jail card".
Yes you got it, its a out of jail card, thats its purpose
Posts: 640
and how should a rework look like?
Posts: 380
G - Attack ground... smoke is not very effective against good playersSherman smoke requires more micro, then OST.
and how should a rework look like?
Posts: 640
Sherman smoke requires more micro, then OST.
yeah but it is not a part of any doctrine you know?
Posts: 380
Yes, but doctrinal thing must far more easy to use?
yeah but it is not a part of any doctrine you know?
Posts: 1487
If not for the smoke abuse i would have +15 streak now.
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