1. panzerfaust be always damage the tank's engine.
2. Engine damaged T34 can't use ram ability.
so, if enemy's T34 come in your sight, first, you must use a panzerfaust to them.
then, they can't ramming to your tanks. and they will be destroyed easy.
Do not leave tanks alone. (panther, stug, or every other tanks)
always keep with gren.
Ramming is not OP. You just do not know the solution for it.
T34 ramming? All you need is a panzerfaust.
11 Jun 2013, 07:32 AM
#1
Posts: 144
11 Jun 2013, 07:39 AM
#2
Posts: 934
Yes. I have been doing this extensively aswell.
Only thing is that a t34 ram ability can move really quickly, even faster than the faust will fire. You always got to keep your tanks really safe and far away.
Can anyone please confirm if the ram ability is cancelled if it is active and a faust hits it? It seems to me like it continues to move forward with the ram, despite being fausted during the ability but I am not certain.
Only thing is that a t34 ram ability can move really quickly, even faster than the faust will fire. You always got to keep your tanks really safe and far away.
Can anyone please confirm if the ram ability is cancelled if it is active and a faust hits it? It seems to me like it continues to move forward with the ram, despite being fausted during the ability but I am not certain.
11 Jun 2013, 07:42 AM
#3
Posts: 2425
Permanently BannedRamming is fine. I do think it needs a Munition cost though. Im against all "free" abilities except those which are central to a unit, such as Mortar HTs Barrage.
What concerns me more, atm, is T34s excellent AP.
Its maingun can currently half a Gren squad in the time it takes to fire the Faust, in 1-2 shots, and this gets worse if the T34 charges with its MG and crush.
TLDR: T34 is maingun is too good vs infantry currently.
What concerns me more, atm, is T34s excellent AP.
Its maingun can currently half a Gren squad in the time it takes to fire the Faust, in 1-2 shots, and this gets worse if the T34 charges with its MG and crush.
TLDR: T34 is maingun is too good vs infantry currently.
11 Jun 2013, 07:46 AM
#4
Posts: 144
Ramming is fine. I do think it needs a Munition cost though. Im against all "free" abilities except those which are central to a unit, such as Mortar HTs Barrage.
What concerns me more, atm, is T34s excellent AP.
Its maingun can currently half a Gren squad in the time it takes to fire the Faust, in 1-2 shots, and this gets worse if the T34 charges with its MG and crush.
TLDR: T34 is maingun is too good vs infantry currently.
because, T34 is anti infantry tanks. T34 is not good vs Tanks.
On the contrary, Stug is anti tank tanks. so it's good vs Tanks, but not good vs infantry.
Both have their advantages and disadvantages.
11 Jun 2013, 07:49 AM
#5
Posts: 522
T34s crush all your infantry before you get off a panzerfaust.
11 Jun 2013, 07:52 AM
#6
Posts: 2425
Permanently BannedT34 and Stug are not comparable.
T34 is categorically good vs Tanks due to ram. Its AT feom maingun is adequate.
Im saying its maingun is TOO effective AP.
A single round can kill 2 Grens.
Onky assault guns and dedicated AP armor such as the Ostwind, KV-8, SU-76 should have this kind of AP potential.
T34 is categorically good vs Tanks due to ram. Its AT feom maingun is adequate.
Im saying its maingun is TOO effective AP.
A single round can kill 2 Grens.
Onky assault guns and dedicated AP armor such as the Ostwind, KV-8, SU-76 should have this kind of AP potential.
11 Jun 2013, 07:54 AM
#7
Posts: 144
Yes. I have been doing this extensively aswell.
Only thing is that a t34 ram ability can move really quickly, even faster than the faust will fire. You always got to keep your tanks really safe and far away.
Can anyone please confirm if the ram ability is cancelled if it is active and a faust hits it? It seems to me like it continues to move forward with the ram, despite being fausted during the ability but I am not certain.
ya i need confirm too.
because, i'm always position tanks(panther and stug) in rear.
so most i can use panzerfaust to them before they use ramming.
11 Jun 2013, 09:49 AM
#8
Posts: 331
I am not positive, but I am pretty sure that it does cancel an ongoing ram.
11 Jun 2013, 09:53 AM
#9
Posts: 2425
Permanently BannedCant confirm. But I think everyone agrees, that it should.
Cast animation is a bit problematic due to duration and locking the Grens in position, which is particularly shit when you have a T34 maingunning models with single shots, and at worst, Cons support molotoving your immobile Grens.
Cast animation is a bit problematic due to duration and locking the Grens in position, which is particularly shit when you have a T34 maingunning models with single shots, and at worst, Cons support molotoving your immobile Grens.
12 Jun 2013, 19:31 PM
#10
Posts: 101
bump
i agree this is the solution, but i'd like to see crushing happen less. it's really easy to do right now and makes german infantry even less effective
i agree this is the solution, but i'd like to see crushing happen less. it's really easy to do right now and makes german infantry even less effective
12 Jun 2013, 19:40 PM
#11
1
Posts: 2075 | Subs: 2
Panzerfaust should not damage the engine of a full health tank just as T34 ram should not destroy main guns of the tanks they ram. Just cuz one stupid ability cancels another doesnt mean their both just stupid.
13 Jun 2013, 09:45 AM
#12
Posts: 393
Panzerfaust should not damage the engine of a full health tank just as T34 ram should not destroy main guns of the tanks they ram. Just cuz one stupid ability cancels another doesnt mean their both just stupid.
Agreed. T34 ram is really gimmicky and should only really be available to T34s with main guns destroyed.
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