OKW in the New Patch: Roman go the house!
Posts: 824
I think the OKW are decent, but the Soviets are the bees' knees right now with a BO that is strong against both Axis factions.
Posts: 97
not to mention them and OST currently hog and hoard all of the best AT,armor and infantry in-game
wehrmacht is pretty fun to play though, okw is just bad designed imo
Posts: 830
It is a challenge sometimes, especially vs the soviets hordes of driving 360 degrees instant suppression and le doom of le maxim spammerino, but certainly rewarding. I never go for the P4, I just go for double or triple Puma, they out range pretty much anything ,apart from jackson and su85, but you can rush those if you have 2 or 3 Pumas. This in combination with 3 to 5 sturmpioneers, a stuka and an Infra Red HT leaves you almost invincible.
Only true pain is ml20
Posts: 134
the ammo income rate was nerfed cuz of the shrek blobs combined with obers, cuz of the scavenger doc arty that was able to wipe the american base if you accumulate around 700 muni right?
now since the mgs are buffed, shreks were nerfed, that off map arty was nerfed, obers are overpriced and need to pay for they lmg, do you think its ok for okw to get its 100% muni income back?
i know that most pepole are going to say: "but its a resource starved faction; is should be like that"
i don't see much benefit of giving up fuel and ammo income: yes you can reach vet5 with all of your units in theory but in practice i can only see volks reach vet 5 due to the shrek upgrade, others take forever to vet up. you pay for all your ammo abilities more even tho they perform the same if not worse then the allied counterpart (valiant assalut vs FMR as an example), okw off maps are shit, like proper shit and some of the most expensive ones (zeroing arty)
Posts: 4951 | Subs: 1
question
the ammo income rate was nerfed cuz of the shrek blobs combined with obers, cuz of the scavenger doc arty that was able to wipe the american base if you accumulate around 700 muni right?
now since the mgs are buffed, shreks were nerfed, that off map arty was nerfed, obers are overpriced and need to pay for they lmg, do you think its ok for okw to get its 100% muni income back?
i know that most pepole are going to say: "but its a resource starved faction; is should be like that"
i don't see much benefit of giving up fuel and ammo income: yes you can reach vet5 with all of your units in theory but in practice i can only see volks reach vet 5 due to the shrek upgrade, others take forever to vet up. you pay for all your ammo abilities more even tho they perform the same if not worse then the allied counterpart (valiant assalut vs FMR as an example), okw off maps are shit, like proper shit and some of the most expensive ones (zeroing arty)
The munitions income is currently set at 80% for OKW. I don't think it would to THAT bad if it was bumped up to 100% considering shreks have a lot more counters than they used to (and everyones fears of 100% income revolve around shrek income anyway)
Posts: 758
wehrmacht is pretty fun to play though, okw is just bad designed imo
still doesnt make up the fact they still have the best AT, armor and infantry in-game. RNG not included and AT guns have at least an 80-90% chance of guaranteed penetration
Posts: 1891
Posts: 374
Is it viable to use Sturms as your basic infantry?
It always has... or that is what i had always used...
Posts: 4951 | Subs: 1
Is it viable to use Sturms as your basic infantry?
Iv had a few games were I had as many Sturms as I had Volks (because I only had two of each).
Posts: 1891
Posts: 1116 | Subs: 1
Permanently BannedPosts: 3103 | Subs: 1
It always has... or that is what i had always used...
I did too!
Sometimes. Map-dependent of course.
Though it'd usually go to pot later by an inevitable one-shot squad-wipe even if it worked beforehand for me...
Posts: 4951 | Subs: 1
2 sturms, 3 volks, 1 ober 2 racketen.
early rackten is always good, especially versus quad mount shittery or T-70 rushes.
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