Why are you so keen on using exclusively armor against armor?
Such deep denial about AT guns that you won't even acknowledge their existence?
Also, you can suck me about not playing the game.
My most recent uploaded rep is from last night.
Last time you were seen playing the game was then Queen humiliated you.
AT gun's lack mobility. When chasing enemy armor you need something that can be ready to fill gaps or flank at a moments notice. AT guns are fragile and die to tanks themselves quite easy, and most USF/Soviet players will have a big blob following their tanks ready to focus fire your AT guns.
At a 4 man crew + AT gun's green cover still being bugged decrewing them is easy, and thus they lack reliability versus the very fast and mobile Allied lights and Mediums. You need armor of your own to counter them. I'm not saying they are bad, but they are supposed to be used defensively to drive off enemy assaults not to follow attacking armor.
The first counter to USF and SOV armor is the Pak40, which arrives after 10 - 20 + 40 + 20 = 50 fu. Armor never enters the field in an uncounterable state. If it does, it is entering the battlefield WAY too quickly. If you are talking about mobile counters, then for USF the first counter doesn't arrive until 50 - 15 + 120 + 125 = 280 fu. Does that mean that USF T3 should arrive sooner? Of course not!
The Pak40 doesn't hard counter enemy armor on it's own. And Allied armor and Light Vehicles come in greater numbers than Axis ones do making it quite easy to handle Axis tanks with lower numbers of dedicated AT (at least in 2's, idk about the shitshow of 3's or 4's.) The USF AT gun also has a fast ROF making it choice for taking on mediums and lights.
Also USF and Soviets get armor out way before Axis does, so uh, it's not like your going to be facing much but Pak's to start.
You also are ignoring the fact that grenades are the absolute minimum cost the USF will pay while teching, so they are usually 25 fu slower, and Soviets need AT nades, which are also 25 fu.
Yes and Ostheer has to make a medibunker, and upgrade all their squads with LMG's, ect. There is plenty of mandatory stuff we can ignore because it's a constant that isn't going to change. Both Axis and Allies have "mandatory" upgrades.
The cold hard facts show that Ostheer T3 arrives at just the right time. It is slightly slower than rushing allied players would get their medium tiers, but arrives at the same time as players who choose to pay the tech costs for their grenades (which Ostheer pays by teching up).
The cold hard fact that Ostheer has to match the PIV versus T34/85's and Easy Eights sucks. Keeping a PIV around for a while as Ostheer is a pain because you will have a very hard time dealing with their enemy armor (mostly because the main gun pen on the PIV is lack luster like the basic sherman just with slightly more pen at medium and long). It's just way more efficient to get StuG III's for AT and Ostwinds for AI as both tanks excel in their role and get good vet that helps them scale like they should.
So again, why does the Ostheer P4 need to be cheaper?
Because it it's only 5 fuel less than a T34/85 but is completely outclassed by it. Would be horrible if the Ostheer PIV skirts were an upgrade rather than coming from Vet and it's 3 levels of vet just mirror the OKW PIV's?
EDIT: Also I upload replays like every other day. I just uploaded one of me facing off against a top 10 player. If queen wants a rematch he will get it, I might not win (because I'm a 2's player not a 1's) but I won't be a push over this time.