USF Underpowered. I HATE axis.
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Posts: 348
Perhaps even have Assault Engie's thrown in as a tier 0. Sure it wouldn't scale well, but it'd make for a very different USF for fun games.
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Best USF anti blob unit.
Posts: 1891
Buff the ambulance speed so it can quickly slip in and reinforce troops for another round, give the Americans a mortar, and make the Bazooka actually worth the munis.
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State your preferred title if you wish a change.
I dont know how. Lol. But you have my verbal consent to do as you please kind sir.
I would do so but the OP has the final decision.
Keep it. It is very funny to watch when people reply not reading OP
Posts: 101
Not entirely sure what context the word "meta" us being used in...or what it means, but you sound like you know what you're talking about. Lol.
I'm pretty sure "meta game" means the most commonly used strategy/build order by players with faction.
Posts: 96
Now, for the meat. I think after you buy let's say Lieutenant, you have the option to buy Lieutenant's men. A squad of 5, with the same weapons as the Lt. himself. They are expensive to reinforce and buy. 340 mp/ 36 mp respectively.
They would take the vet of riflemen and ability changes to make them less utilitis. Specialists.
Same for captain. take away all abilities and add rifle grenade.
Major, Iam a bit spilt on this one. and really it depends on what relic wants to do with incoming us commanders. but.... ranger equivalent ; or a sergeant. which would be like a scouting officer. flare, Springfield upgrade. binoculars or something.
You can buy as many as u want of these guys, but if the officer is dead they become locked.
Maybe, maybe not. tell me what ya'll think
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Keep it. It is very funny to watch when people reply not reading OP
It would come down to an argument whether the real idea is in the title or something in the post. In the end YOU might be wrong, maybe the headline was the correct info after all. All it takes is another "just kidding" to turn it all around.
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Posts: 211
If US support weapons (.50 cal, Pack Howitzer) were more viable, that could help
The combination of infantry and support weapons, plus tactical positioning involved in making them advance are some of the most interesting mechanics in the game. Relic should encourage that!
It helped OKW that 'support' units got more attractive (ISG price reduction, Kubel). That's my opinion.
Posts: 48
It would come down to an argument whether the real idea is in the title or something in the post. In the end YOU might be wrong, maybe the headline was the correct info after all. All it takes is another "just kidding" to turn it all around.
I'm OP. The title was a joke...meant to piss off all of the axis loving fanboys (not my best idea lol). HOWEVER, USF is lacking a little and rifleman bore me...so I wanted to ask if Relic planned on adding any additional units so I could actually not be forced into building riflemen like they're on sale or something. Lol.
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