I've noticed Soviet conscripts just aren't dying with any regularity now. Even with vet 2 grens with LMGs and MGs on them, they seem to sit there and just take it unless caught in red cover.
What did this change actually do? They're much, much more powerful with vet than ever before.
I'm not whining yet, but I'm having a hard time coming up with any unit combinations as Ostheer that will do any manpower damage. This is dramatically increasing Soviet mid and late game strength, since you usually could expect to lose 1-2 squads a game and still have a really good chance of winning, whereas Ostheer probably wouldn't lose squads till AOE started really wrecking squads late game with decent micro.
The "Casualty Timer" Change
22 Jul 2015, 20:13 PM
#1
Posts: 879
22 Jul 2015, 20:16 PM
#2
10
Posts: 4785 | Subs: 3
Casualty Timer just meant, how long a conscript-crawler would have been on the map before despawning
22 Jul 2015, 20:22 PM
#3
Posts: 713 | Subs: 2
Placebo ?
22 Jul 2015, 20:31 PM
#4
4
Posts: 4301 | Subs: 2
placebo
22 Jul 2015, 20:44 PM
#5
Posts: 879
Haha, ok. Luv dat placebo effect.
22 Jul 2015, 23:13 PM
#6
8
Posts: 146
It's a nerf anyway, your conscripts will die sooner when crawling on the ground
22 Jul 2015, 23:40 PM
#7
Posts: 1468 | Subs: 4
Only affects "crawlers"
it was a bug fix.
it was a bug fix.
23 Jul 2015, 00:19 AM
#8
4
Posts: 1006
My conscripts die just fine when playing Soviets
23 Jul 2015, 05:59 AM
#9
Posts: 1891
So in other words Relic nerfed Jaeger light infantry upgrade.
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