MG 42 suppression reduction?
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Maybe we should nerf it to MG34 levels and have it shoot rubber bullets
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looks like they removed instant supression of green cover. Its big deal.
May be it was a bug.
Nope, still suppressing single conscript squad on green cover at 5-6 burst at 15m and 10-11burst at 30m.
If 2 con squad, not sharing same cover but at a distance minor to 13m and all on green cover, the squad been shot at will get suppressed on 4-6 burst despite the range.
Posts: 1487
Nope, still suppressing single conscript squad on green cover at 5-6 burst at 15m and 10-11burst at 30m.
If 2 con squad, not sharing same cover but at a distance minor to 13m and all on green cover, the squad been shot at will get suppressed on 4-6 burst despite the range.
At least for me I clearly saw 100 times that prev. patch units were getting supressed in 1 burst in 1 sec.
Their cover was irrelevant. Right now they stay under fire long enough to kill that mg if its in red cover.
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Posts: 1487
allll fineee jeezzz (seriously)
I dont think mg 42 is all fine.
It has 22 MP reinforcement cost. Thats why its "cost increase" is dust to the eyes. It must be standart 260/8 = 33 MP reinforcment cost.
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So MG42 must cost 33 to reinforce.
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standart reinforcemrnt cost for all units must be the same cost to buy/number of units.
So MG42 must cost 33 to reinforce.
Actually, team weapons have a cost based off of their crewmembers and the cost of the weapon they crew. This is why the Maxim crewmembers cost 15 mp, even though the squad costs 240mp, which should make the Maxim crew 20mp each.
The increase in MG42 price with no increase in crewmember cost shows that the MG42 as a weapon is worth more mp, not the crew using it.
Posts: 1702
Actually, team weapons have a cost based off of their crewmembers and the cost of the weapon they crew. This is why the Maxim crewmembers cost 15 mp, even though the squad costs 240mp, which should make the Maxim crew 20mp each.
The increase in MG42 price with no increase in crewmember cost shows that the MG42 as a weapon is worth more mp, not the crew using it.
This makes absolutely no sense considering that 0.50 cal weapon teams cost 35 to reinforce and have 2 times less DPS than any other weapon crews in the game...
Posts: 1487
Its just not about single unit. Its about their mix. Why not move sniper to T2 or T3?
On urban maps where you open with T2 early sniper has no counters really. Let us skip T3 it will be end of all problems
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This makes absolutely no sense considering that 0.50 cal weapon teams cost 35 to reinforce and have 2 times less DPS than any other weapon crews in the game...
Exactly, its an outlier. USF support weapons have really odd reinforce values (see pack howitzer), and that is part of the reason why USF support weapons seem terrible in relation to those of other factions.
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