Urban assault doctrine
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anyone know anything about it?
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2)5-man urban assault pgrens with flamethrower and satchel charges, i guess they can be deployed from buildings.
3)mortar flame rounds, allow your mortars to fire flame barrage similar to mortar half-track
4)muni blitz, muni income increased at the cost of decreased manpower or fuel income.
5)carpet bombing, nuff said.
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At 1 cp? Effing brillant.
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- First ability is essentially Soviet FHQ with no buff or heals but can reinforce and repair. Think of it like the combination of a Mech HQ and BG HQ.
- Assault Pgrens have more armor than most scout cars
- Incendiary Mortar Barrage is just the Mortar HT ability
- Munitions Blitz makes Fuel to Munitions conversion look small time
- HE 111 Bombing....well it's strategic bombing. Everything in the area of the attack tends to end up in tiny little pieces unless it's lucky. This ability was actually inspiration for one of the upcoming bri- *NDA heart attack*
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Here is a post I wrote about the "new" commanders.
Just to get an overview:
Since Western Front Armies there has been released 7 (or 8 or 9) Commanders!? (Besides the Standard OKW Commanders(Special Operations Doctrine, Luftwaffe Ground Forces Doctrine, Breakthrough Doctrine) and the Standard US Commanders (Infantry Company, Airborne Company, Armor Company))
US Forces:
Recon Support Company (store+warspoils)
Mechanized Company (store+warspoils)
Rifle Company (store+warspoils)
Oberkommando West:
Elite Armored Doctrine (store+warspoils)
Scavenge Doctrine (store+warspoils)
Fortifications Doctrine (store+warspoils)
Soviet:
Tank Hunter Tactics (just warspoils)
Not One Step Back Tactics (just warspoils; released yet?) Video
Ostheer:
Encirclement Doctrine (just warspoils; not released yet?) Video
-> according to Cruzz's post this doctrine has "1.5 armor, 5 man G43 Stormtrooper squad instead" of the Urban Assault PanzerGrenadier which you can see in the Video
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I guess a few of the commanders are based on the commanders which leaked in Dec2013
Tank Hunter (Soviet) -> Tank Hunter Tactics
No Retreat No Surrender (Soviet) -> Not One Step Back Tactics
Overwhelming Armor (Soviet) -> No upcoming equivalent commander
Defense in Depth (Soviet) -> No upcoming equivalent commander
Encirclement Doctrine (Ostheer) -> Encirclement Doctrine
Heavy Armor Doctrine (Ostheer) -> No upcoming equivalent commander (just the Commando-Panther-Call-In in the OKW-Special-Operations-Doctrine)
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Edit: plus two new (untested/unconfirmed?) Commanders (OH+OKW)
Urban Breakout Doctrine (Oberkommando West) Pics: 1 2 3 4 5 6 7-11
German Urban Assault (Ostheer)
->according to Cruzz's post this doctrine has the Urban Assault PanzerGrenadiers, which were in the Encirclement doctrine before (Vid)
And here is vid, about the grenadiers.
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This commander is not a "new" commander. I am not in the current permanent CoH2 alpha and beta testing, so i cannnot give specific information. But it seems the urban assault grendier were part of the "encirclement doctrin" (before it was released as it now is)
Here is a post I wrote about the "new" commanders.
And here is vid, about the grenadiers.
i want them alllllllllllllllll
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Permanently BannedI really dont see how this could be broken without a bit of tweaking. Raise urban assault pgrens to cp 3 and make it so they cant spawn out of buildings. Not sure about incendiary mortars just make it 45 muni for a single shell. As cool as muni blitz sounds it would just lead to carpet bombing all the time which imo also sounds and looks cool as fuck. Overall the hardest to balance would be the carpet bombing.
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It really grinds my gears that carpet bombing isn't a USF ability. I mean come on! if anyone is known for large scale bombings it's the United States.
I still can't believe the US doesn't have a support company, a motorised company or Air Control Company.
>Heaviest users of artillery in World War 2. Relic: Naw Russia used more
>Heaviest use of motorised transports. Relic: Naw twas Germany 'cause movies
>Massive Air supremacy by the end of World War 2. Relic: Bu bu but... the Axis would have a fit if we had interception based abilities.
Posts: 18
Carpet bombing video
I really dont see how this could be broken without a bit of tweaking. Raise urban assault pgrens to cp 3 and make it so they cant spawn out of buildings. Not sure about incendiary mortars just make it 45 muni for a single shell. As cool as muni blitz sounds it would just lead to carpet bombing all the time which imo also sounds and looks cool as fuck. Overall the hardest to balance would be the carpet bombing.
go use the urban assault commander through mods a few times and come back making balance suggestions for the abilities, then you would know that spamming munition blitz isn't a valid strategy because of the huge MP penalty and the limit of 4x being active at the same time.
Posts: 2053
I still can't believe the US doesn't have a support company, a motorised company or Air Control Company.
>Heaviest users of artillery in World War 2. Relic: Naw Russia used more
>Heaviest use of motorised transports. Relic: Naw twas Germany 'cause movies
>Massive Air supremacy by the end of World War 2. Relic: Bu bu but... the Axis would have a fit if we had interception based abilities.
What are you talking about, US won the war by sending thousands of landers at DDay pouring millions of riflemen who shot smoke at the HMG bunkers of Omaha and blobbed their way into Germany using LMG's.
Kappa
And they used P47's to clear out armor.
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