Relic should rely less on community balance advices
Posts: 29
I used to visit those forums since game release, but last balance changes forced me to register and write this post.
The base problem of Company of Heroes 2 is the allies/axis playerbases ratio. That makes all balance changes advised by community totally inconsistent. Just imagine: how fair it could be, if for 4 of each 5 players main faction is axis. And of course they will whine about allies OPs.
The only way to make community advices more consistent is to give to USF/Soviets HUGE buff. Of course, it will puss off guys with epic German nicknames, but those, who plays for faction which just suits better to their playstyle, will have to switch to allies, therefore balancing number of players for each side. Only when numbers of players will be even, fine-tuning will make sense. Because changing game current way will end up in relics adding axis vs axis matchup, because no one will play for allies with nerfed start/mid game and overall weak late game.
So Relics, please, do things to balance playerbases for each faction, not to satisfy those, who already switched to the majority. Thanks.
Posts: 1144 | Subs: 7
Posts: 8154 | Subs: 2
While i don't agree with your post, i hope this doesn't turn into the usual flamewar.
:eatingpopcorn:
Posts: 29
Posts: 4951 | Subs: 1
I am not going to whine about balance, but I do think that Relics should first think about improving allies playerbase
Which is why they are releasing a new Allied faction
Posts: 29
Hope it will work. But also it may end up in huge nerfs of brits therefore keeping 1-to-9 ratio. This scenario suits Relics best
Which is why they are releasing a new Allied faction
Posts: 824
British faction will draw some more players over, but once again it is NOT that the German factions are significantly OP that draws people to them. It is the look of the faction and the defensive play of the factions(which is easier for newer/casual players)than the more offensive play of the Allies. Trying to micro 4 squads around an MG42 is harder than repositioning 2 MG42s and setting up a mortar in the back.
Game makers who don't listen to their consumer base (you know the people who are going to buy their product) make crap games that don't sell.
Posts: 3103 | Subs: 1
Welcome.
While i don't agree with your post, i hope this doesn't turn into the usual flamewar.
:eatingpopcorn:
Posts: 1487
In urban maps if you do T2 Mg+mortar build they just get a sniper and its gg cuz you have access to your sniper quite latter a for more money plus mg42>>maxim.
I think top 100 1v1 are the only worth listening
Posts: 26
MG42 is a area lock feature now. ON urban maps flanking it is total BS. You cant fight it until T4 now. Before hmg buff you could counter it with T0 conscripts being in green cover. HMG in a building outranges sniper now.
In urban maps if you do T2 Mg+mortar build they just get a sniper and its gg cuz you have access to your sniper quite latter a for more money plus mg42>>maxim.
I think top 100 1v1 are the only worth listening
so you are saying we shouldn't listen to people like you. Because i'm not agreeing that you can't flank a hmg. But who am i, just a scrub :'( Kappa
Posts: 29
Posts: 1248
Posts: 1144 | Subs: 7
Posts: 29
try CoH1 on for size Kappa its balanced except for snipers and then come back and comment on mg42. Keepo There will always be more people playing axis than allies because that is their will, if you give one side a super buff and make it impossible to win as axis you'll definitely get more allies players but the amount of quitting will increase. Keepo Simply put.I did not told about making win impossible. Relics did mistake on stage of designing WFA factions (more defensive and late power for Germans, more offensive and early power for allies, just deal with it, gg), but now they try to fine tune balance keeping this mistake in mind as feature. Probably, adding brits will radically change this design problem, but until that, developers decisions seems to me unobvious and just weak
Posts: 4951 | Subs: 1
more defensive and late power for Germans
OKW is about aggressive play, not defensive play.
Posts: 4785 | Subs: 3
Posts: 508
Problem is Relic taking too much balance from biased community members.
To fix this, I recommend Relic massively buff allies.
Posts: 4951 | Subs: 1
Errr what?
Playing defensively as OKW will lose you map control and your units when the artillery starts flying. OKW is about using your trucks to support aggressive play and flanking.
Posts: 29
I read OP as:Taking words out of the context, you can consider me loving Hitler. Go ahead
Problem is Relic taking too much balance from biased community members.
To fix this, I recommend Relic massively buff allies.
Posts: 78
Livestreams
39 | |||||
35 | |||||
34 | |||||
7 | |||||
19 | |||||
5 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM