Update on beta patch by Jason Lee
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M15 AA cheese lol. Right when I get a 222 to counter Shock's, this thing hits the field, Maxims protect it so I can't panzerfaust it. M15 AA chases entire army all the way back to base. Entire army wiped. Pak40 arrives but it's too late. Wher early game is really lacking light armor...
5 CP puma. \ /
Sadly it is a doctrinal requirement.
Posts: 764
M15 AA cheese lol. Right when I get a 222 to counter Shock's, this thing hits the field, Maxims protect it so I can't panzerfaust it. M15 AA chases entire army all the way back to base. Entire army wiped. Pak40 arrives but it's too late. Wher early game is really lacking light armor...
Why would it hit the field before the 222?
SOV: tech 80 & M5 30 (+120 ammo)
OST: tech 40+20 & 222 20 fuel (no ammo)
Am i missing something?
Posts: 4951 | Subs: 1
Why would it hit the field before the 222?
SOV: tech 80 & M5 30 (+120 ammo)
OST: tech 40+20 & 222 20 fuel (no ammo)
Am i missing something?
M15 AA is the USF AA HT not the Soviet one.
Posts: 764
M15 AA is the USF AA HT not the Soviet one.
Nothing changed regarding the M15, and Ostheer T2 comes pretty much at the same time, with 100 more manpower overall on the bank (minus 20 for each 42 ofc).
Wouldn't make any sense to complain about the USF AA now, and i'm also pretty sure USF doesn't have Maxims & Shocks, so i'm quite sure the "1" is just a typo
Posts: 1604 | Subs: 3
My worry is being chased back into the base as Soviets within the opening minutes of the game and being forced to A) choose a doctrine with guards or B) build T2. I'd caution Relic on this change but hope that the testing proves me wrong.
Sounds like playing versus clown cars as okw
Posts: 1595 | Subs: 2
Sounds like playing versus clown cars as okw
Yeah, I feel a couple of the other posters addressed my concerns. The timing is just going to be so different on everything.
Posts: 3552 | Subs: 2
WTF! Relic is listening to community suggestions all of the sudden. I'm so confused right now!
I am incredibly ambivalent about this, as I long since stopped regarding balance discussions as worthwhile on any level other than soap opera
If Relic actually start listening to community suggestions they need to be careful that doesn't turn into "appease who cries the loudest" or the special pleading, whining and fanboyism will be become intolerable
Posts: 4951 | Subs: 1
I am incredibly ambivalent about this, as I long since stopped regarding balance discussions as worthwhile on any level other than soap opera
If Relic actually start listening to community suggestions they need to be careful that doesn't turn into "appease who cries the loudest" or the special pleading, whining and fanboyism will be become intolerable
Most the changes are all common sense ones and balance is not a irrecoverable thing. If something is changed and the change is bad Relic can listen to fix it. I don't see how shitposters should ruin discussions for everyone else.
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Posts: 493
None of the changes are in the live game yet so this is a pointless comment
Why would they add this to preview mod if not planning to add it to the patch anyway?
Posts: 609
Why would they add this to preview mod if not planning to add it to the patch anyway?
To try it out. I expect most of it will be put in the patch but it won't be affecting current faction choice in automatch.
Posts: 1664
I am incredibly ambivalent about this, as I long since stopped regarding balance discussions as worthwhile on any level other than soap opera
If Relic actually start listening to community suggestions they need to be careful that doesn't turn into "appease who cries the loudest" or the special pleading, whining and fanboyism will be become intolerable
I'm with you, but the last 4-5 patches have been measured, highly synergistic and addressed the majority of bugs. It has taken a long time but it feels like exponential growth lately and I am very pleased.
Posts: 622
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=188333#post188333
July 14 Balance Preview
Few more changes being added to the Balance Preview MOD today from your feedback.
BALANCE
Rifleman, Volksgrenadiers, Conscripts, Grenadier
Now recieve construction penality modifers
Soviet Sandbags
Health reduced from 500 to 110
SdKfz 221 Scout Car
The SdKfz 221 Scout Car is now the SdKfz 222 Scout Car. It will come with the KwK 30 2cm Autocannon by default.
Cost increased from 210/15 to 230/20
Battle Phase 3
Cost reduced from 200/50 to 200/45
Heavy Panzer Korps
Cost reduced from 260/80 to 260/75
PTRS rifle
Damage reduced from 40 to 27
13 Bonus damage added vs vehicles
SdKfz 251 Halftrack
Battle phase 2 requirement to upgrade to the Flame Projector removed.
sandbag now 240HP and T34/85 price reduced
Update: Jul 16 @ 7:35pm
Balance update Soviet Sandbag health changed to 240 T34-85 cost reduced to 380/140
Posts: 3103 | Subs: 1
Now please also pimp up the other sandbags' health.
Posts: 2561
sandbag now 240HP and T34/85 price reduced
Where did you see this? The changelog only says:
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06
Posts: 622
Where did you see this? The changelog only says:
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06
In the tuning pack([RELIC] July 21st Balance Preview) change notes
http://steamcommunity.com/sharedfiles/filedetails/changelog/477233943
Posts: 4951 | Subs: 1
Posts: 493
To try it out. I expect most of it will be put in the patch but it won't be affecting current faction choice in automatch.
I mean that automatch search shows us that 4/5 players are axis so community mostly consists of such percentage. So nobody hears minority. Just give them autowin button and RIP the game.
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