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russian armor

Update on beta patch by Jason Lee

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16 Jul 2015, 17:34 PM
#141
avatar of Marsocks

Posts: 10

M15 AA cheese lol. Right when I get a 222 to counter Shock's, this thing hits the field, Maxims protect it so I can't panzerfaust it. M15 AA chases entire army all the way back to base. Entire army wiped. Pak40 arrives but it's too late. Wher early game is really lacking light armor...
16 Jul 2015, 18:03 PM
#142
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Flamers aren't gonna be a problem, when they haven't account for the reduce crit %. Once they do that, we ll see.
16 Jul 2015, 18:14 PM
#143
avatar of VonIvan

Posts: 2487 | Subs: 21

M15 AA cheese lol. Right when I get a 222 to counter Shock's, this thing hits the field, Maxims protect it so I can't panzerfaust it. M15 AA chases entire army all the way back to base. Entire army wiped. Pak40 arrives but it's too late. Wher early game is really lacking light armor...

5 CP puma. \ :foreveralone: /
Sadly it is a doctrinal requirement.
16 Jul 2015, 18:27 PM
#144
avatar of kamk
Donator 11

Posts: 764

M15 AA cheese lol. Right when I get a 222 to counter Shock's, this thing hits the field, Maxims protect it so I can't panzerfaust it. M15 AA chases entire army all the way back to base. Entire army wiped. Pak40 arrives but it's too late. Wher early game is really lacking light armor...

Why would it hit the field before the 222?

SOV: tech 80 & M5 30 (+120 ammo)
OST: tech 40+20 & 222 20 fuel (no ammo)

Am i missing something?
16 Jul 2015, 18:46 PM
#145
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post16 Jul 2015, 18:27 PMkamk

Why would it hit the field before the 222?

SOV: tech 80 & M5 30 (+120 ammo)
OST: tech 40+20 & 222 20 fuel (no ammo)

Am i missing something?


M15 AA is the USF AA HT not the Soviet one.
16 Jul 2015, 18:53 PM
#146
avatar of kamk
Donator 11

Posts: 764



M15 AA is the USF AA HT not the Soviet one.


Nothing changed regarding the M15, and Ostheer T2 comes pretty much at the same time, with 100 more manpower overall on the bank (minus 20 for each 42 ofc).

Wouldn't make any sense to complain about the USF AA now, and i'm also pretty sure USF doesn't have Maxims & Shocks, so i'm quite sure the "1" is just a typo :)
16 Jul 2015, 18:58 PM
#147
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post16 Jul 2015, 15:41 PMNapalm
My worry is being chased back into the base as Soviets within the opening minutes of the game and being forced to A) choose a doctrine with guards or B) build T2. I'd caution Relic on this change but hope that the testing proves me wrong.


Sounds like playing versus clown cars as okw :D
16 Jul 2015, 19:04 PM
#148
avatar of Napalm

Posts: 1595 | Subs: 2



Sounds like playing versus clown cars as okw :D


Yeah, I feel a couple of the other posters addressed my concerns. The timing is just going to be so different on everything.
16 Jul 2015, 20:29 PM
#149
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

jump backJump back to quoted post15 Jul 2015, 20:40 PMCabreza
WTF! Relic is listening to community suggestions all of the sudden. I'm so confused right now!


I am incredibly ambivalent about this, as I long since stopped regarding balance discussions as worthwhile on any level other than soap opera


If Relic actually start listening to community suggestions they need to be careful that doesn't turn into "appease who cries the loudest" or the special pleading, whining and fanboyism will be become intolerable
16 Jul 2015, 20:38 PM
#150
avatar of Alexzandvar

Posts: 4951 | Subs: 1



I am incredibly ambivalent about this, as I long since stopped regarding balance discussions as worthwhile on any level other than soap opera


If Relic actually start listening to community suggestions they need to be careful that doesn't turn into "appease who cries the loudest" or the special pleading, whining and fanboyism will be become intolerable


Most the changes are all common sense ones and balance is not a irrecoverable thing. If something is changed and the change is bad Relic can listen to fix it. I don't see how shitposters should ruin discussions for everyone else.

16 Jul 2015, 20:54 PM
#151
avatar of Iron Emperor

Posts: 1653

Haters gonna hate. Always the same shit
16 Jul 2015, 21:47 PM
#152
avatar of Hater

Posts: 493

jump backJump back to quoted post16 Jul 2015, 15:02 PMArray


None of the changes are in the live game yet so this is a pointless comment


Why would they add this to preview mod if not planning to add it to the patch anyway?
16 Jul 2015, 22:56 PM
#153
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post16 Jul 2015, 21:47 PMHater


Why would they add this to preview mod if not planning to add it to the patch anyway?



To try it out. I expect most of it will be put in the patch but it won't be affecting current faction choice in automatch.
17 Jul 2015, 00:43 AM
#154
avatar of What Doth Life?!
Patrion 27

Posts: 1664



I am incredibly ambivalent about this, as I long since stopped regarding balance discussions as worthwhile on any level other than soap opera


If Relic actually start listening to community suggestions they need to be careful that doesn't turn into "appease who cries the loudest" or the special pleading, whining and fanboyism will be become intolerable


I'm with you, but the last 4-5 patches have been measured, highly synergistic and addressed the majority of bugs. It has taken a long time but it feels like exponential growth lately and I am very pleased.
17 Jul 2015, 01:27 AM
#155
avatar of Appleseed

Posts: 622

jump backJump back to quoted post15 Jul 2015, 20:25 PMnigo
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=188333#post188333


July 14 Balance Preview

Few more changes being added to the Balance Preview MOD today from your feedback.


BALANCE


Rifleman, Volksgrenadiers, Conscripts, Grenadier
Now recieve construction penality modifers

Soviet Sandbags
Health reduced from 500 to 110


SdKfz 221 Scout Car
The SdKfz 221 Scout Car is now the SdKfz 222 Scout Car. It will come with the KwK 30 2cm Autocannon by default.
Cost increased from 210/15 to 230/20

Battle Phase 3
Cost reduced from 200/50 to 200/45

Heavy Panzer Korps
Cost reduced from 260/80 to 260/75

PTRS rifle
Damage reduced from 40 to 27
13 Bonus damage added vs vehicles

SdKfz 251 Halftrack
Battle phase 2 requirement to upgrade to the Flame Projector removed.


sandbag now 240HP and T34/85 price reduced

Update: Jul 16 @ 7:35pm
Balance update Soviet Sandbag health changed to 240 T34-85 cost reduced to 380/140
17 Jul 2015, 01:33 AM
#156
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Swaaaaaaaaaagggggggg

Now please also pimp up the other sandbags' health.
17 Jul 2015, 02:15 AM
#157
avatar of Omega_Warrior

Posts: 2561



sandbag now 240HP and T34/85 price reduced


Where did you see this? The changelog only says:
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06
17 Jul 2015, 02:28 AM
#158
avatar of Appleseed

Posts: 622


Where did you see this? The changelog only says:
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06


In the tuning pack([RELIC] July 21st Balance Preview) change notes

http://steamcommunity.com/sharedfiles/filedetails/changelog/477233943
17 Jul 2015, 02:29 AM
#159
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The T34/85 is now 380 MP and 130 fuel o_O
17 Jul 2015, 08:30 AM
#160
avatar of Hater

Posts: 493

jump backJump back to quoted post16 Jul 2015, 22:56 PMArray



To try it out. I expect most of it will be put in the patch but it won't be affecting current faction choice in automatch.

I mean that automatch search shows us that 4/5 players are axis so community mostly consists of such percentage. So nobody hears minority. Just give them autowin button and RIP the game.
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