Login

russian armor

Update on beta patch by Jason Lee

PAGES (11)down
17 Jul 2015, 08:37 AM
#161
avatar of Iron Emperor

Posts: 1653

For 2 it's 760 mp and 260 fuel seems legit
17 Jul 2015, 10:11 AM
#162
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post17 Jul 2015, 08:30 AMHater

I mean that automatch search shows us that 4/5 players are axis so community mostly consists of such percentage. So nobody hears minority. Just give them autowin button and RIP the game.


A couple of things to consider, auto match queue only shows those waiting for a game and not the actual split. Secondly besides any balance considerations soviet has been quite dull and frustrating to play and this is improving. The most recent tweaks if leaning towards axis are all very rational from a 'fun' gameplay angle and as part of a package in process I welcome them
17 Jul 2015, 10:32 AM
#163
avatar of Emporer Palpatine

Posts: 54

Permanently Banned
jump backJump back to quoted post17 Jul 2015, 10:11 AMArray


A couple of things to consider, auto match queue only shows those waiting for a game and not the actual split. Secondly besides any balance considerations soviet has been quite dull and frustrating to play and this is improving. The most recent tweaks if leaning towards axis are all very rational from a 'fun' gameplay angle and as part of a package in process I welcome them


You are quite right my young apprentice. One must also consider the fact that Relic now finally seems to listen to our calls and prayers, which opens the way for good constructive feedback and balance posts that can iron out the last bumps we encounter on a daily basis.

Have faith , for the Dark is growing! Soon we will be victorious!
17 Jul 2015, 10:50 AM
#164
avatar of Iron Emperor

Posts: 1653

I hope that the playerbase will rise again afther these great changes!
17 Jul 2015, 10:57 AM
#165
avatar of KurtWilde
Donator 11

Posts: 440

I hope that the playerbase will rise again afther these great changes!


i believe it will be otherwise
17 Jul 2015, 11:37 AM
#166
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
1 Question, thay nerf damage 40 to 27 for all PTRS or only for cons ?
17 Jul 2015, 11:41 AM
#167
avatar of kamk
Donator 11

Posts: 764

1 Question, thay nerf damage 40 to 27 for all PTRS or only for cons ?

For all, and only vs. infantry.
Vs. vehicles it's still 40.
17 Jul 2015, 11:49 AM
#168
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post15 Jul 2015, 20:25 PMnigo

SdKfz 251 Halftrack
Battle phase 2 requirement to upgrade to the Flame Projector removed.




17 Jul 2015, 12:37 PM
#169
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post17 Jul 2015, 11:41 AMkamk

For all, and only vs. infantry.
Vs. vehicles it's still 40.


Thanks, but it is shit for guards imo. Why thay dont nerf a little lmg.
17 Jul 2015, 12:42 PM
#170
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

More updates:



Balance update
Few more changes being added to the Balance Preview MOD today from your feedback.


T34-85 Medium Tank
Cost reduced from 400/140 to 380/130

Soviet Sandbags
Health increased from 110 to 240


BUG FIXES
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06
17 Jul 2015, 12:53 PM
#171
avatar of rezzzzen

Posts: 76

This jason lee guy is my new crush Kappa
17 Jul 2015, 13:01 PM
#172
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Pretty cool that they are making regular changes to the preview mod based on community feedback. Now they just need to fix the Rifleman typo in their grenade throw timer that makes it take for ages for them to throw. :D
17 Jul 2015, 14:12 PM
#173
avatar of akula

Posts: 589

amazing. love you relic
17 Jul 2015, 14:28 PM
#174
avatar of Iron Emperor

Posts: 1653

Guards and Cons were just sniping with PTRS's so I'm glad that they nerfed the damage!
17 Jul 2015, 14:45 PM
#175
avatar of sluzbenik

Posts: 879

This is astonishing!

But - from the few games I've played...Teching speed is a little too much in favor of Soviets. There's a much bigger window for a T70 or M5 to basically rule the battlefield until Ostheer can get any armor out as a hard counter.

As for OKW...Well, they're just screwed, but that's unlikely to change. I don't think the OKW PziV can come any faster - haven't played as OKW yet though.

17 Jul 2015, 14:51 PM
#176
avatar of Katitof

Posts: 17914 | Subs: 8

This is astonishing!

But - from the few games I've played...Teching speed is a little too much in favor of Soviets. There's a much bigger window for a T70 or M5 to basically rule the battlefield until Ostheer can get any armor out as a hard counter.

As for OKW...Well, they're just screwed, but that's unlikely to change. I don't think the OKW PziV can come any faster - haven't played as OKW yet though.



OKW Puma didn't go anywhere.
You can have JP4 around the time T70 arrives as well.

And its not like a pair of 222s will be useless either.

Teching and meta is shifting.
Time to change mindset and approach as well.
17 Jul 2015, 14:56 PM
#177
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post17 Jul 2015, 14:51 PMKatitof


OKW Puma didn't go anywhere.
You can have JP4 around the time T70 arrives as well.

And its not like a pair of 222s will be useless either.

Teching and meta is shifting.
Time to change mindset and approach as well.


Time for you to actually start playing the game
17 Jul 2015, 16:51 PM
#178
avatar of austerlitz

Posts: 1705



Time for you to actually start playing the game


:rofl::rofl:
17 Jul 2015, 17:05 PM
#179
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

does t34/85 replace 34/76?

i think with the new lower price, i think 34/76 has a place even with 34/85 available.
17 Jul 2015, 17:14 PM
#180
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post17 Jul 2015, 12:42 PMnigo
More updates:



Balance update
Few more changes being added to the Balance Preview MOD today from your feedback.


T34-85 Medium Tank
Cost reduced from 400/140 to 380/130

Soviet Sandbags
Health increased from 110 to 240


BUG FIXES
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06

I approve. :foreveralone:
Though the sandbag change does make me just a little nervous. :foreveralone:
PAGES (11)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

871 users are online: 871 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM