Update on beta patch by Jason Lee
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Posts: 609
I mean that automatch search shows us that 4/5 players are axis so community mostly consists of such percentage. So nobody hears minority. Just give them autowin button and RIP the game.
A couple of things to consider, auto match queue only shows those waiting for a game and not the actual split. Secondly besides any balance considerations soviet has been quite dull and frustrating to play and this is improving. The most recent tweaks if leaning towards axis are all very rational from a 'fun' gameplay angle and as part of a package in process I welcome them
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Permanently Banned
A couple of things to consider, auto match queue only shows those waiting for a game and not the actual split. Secondly besides any balance considerations soviet has been quite dull and frustrating to play and this is improving. The most recent tweaks if leaning towards axis are all very rational from a 'fun' gameplay angle and as part of a package in process I welcome them
You are quite right my young apprentice. One must also consider the fact that Relic now finally seems to listen to our calls and prayers, which opens the way for good constructive feedback and balance posts that can iron out the last bumps we encounter on a daily basis.
Have faith , for the Dark is growing! Soon we will be victorious!
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I hope that the playerbase will rise again afther these great changes!
i believe it will be otherwise
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1 Question, thay nerf damage 40 to 27 for all PTRS or only for cons ?
For all, and only vs. infantry.
Vs. vehicles it's still 40.
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SdKfz 251 Halftrack
Battle phase 2 requirement to upgrade to the Flame Projector removed.
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For all, and only vs. infantry.
Vs. vehicles it's still 40.
Thanks, but it is shit for guards imo. Why thay dont nerf a little lmg.
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Balance update
Few more changes being added to the Balance Preview MOD today from your feedback.
T34-85 Medium Tank
Cost reduced from 400/140 to 380/130
Soviet Sandbags
Health increased from 110 to 240
BUG FIXES
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06
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But - from the few games I've played...Teching speed is a little too much in favor of Soviets. There's a much bigger window for a T70 or M5 to basically rule the battlefield until Ostheer can get any armor out as a hard counter.
As for OKW...Well, they're just screwed, but that's unlikely to change. I don't think the OKW PziV can come any faster - haven't played as OKW yet though.
Posts: 17914 | Subs: 8
This is astonishing!
But - from the few games I've played...Teching speed is a little too much in favor of Soviets. There's a much bigger window for a T70 or M5 to basically rule the battlefield until Ostheer can get any armor out as a hard counter.
As for OKW...Well, they're just screwed, but that's unlikely to change. I don't think the OKW PziV can come any faster - haven't played as OKW yet though.
OKW Puma didn't go anywhere.
You can have JP4 around the time T70 arrives as well.
And its not like a pair of 222s will be useless either.
Teching and meta is shifting.
Time to change mindset and approach as well.
Posts: 1617
OKW Puma didn't go anywhere.
You can have JP4 around the time T70 arrives as well.
And its not like a pair of 222s will be useless either.
Teching and meta is shifting.
Time to change mindset and approach as well.
Time for you to actually start playing the game
Posts: 1705
Time for you to actually start playing the game
Posts: 4301 | Subs: 2
i think with the new lower price, i think 34/76 has a place even with 34/85 available.
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More updates:
Balance update
Few more changes being added to the Balance Preview MOD today from your feedback.
T34-85 Medium Tank
Cost reduced from 400/140 to 380/130
Soviet Sandbags
Health increased from 110 to 240
BUG FIXES
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06
I approve.
Though the sandbag change does make me just a little nervous.
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