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Viability of Luftwaffe Supply in 1v1?

15 Jul 2015, 05:25 AM
#1
avatar of Maschinengewehr

Posts: 334

So I like Wehrmacht's Luftwaffe Supply Doctrine on paper. It's a commander that's a bit left of field and it has some neat niche abilities. But I feel that it is more of a 3v3/4v4 commander choice (game modes that I don't like nor enjoy). Anyway I really, really want to find an effective strategy of how to utilise this commander effectively in 1v1, or possibly even 2v2.

I realise that securing resource points when using the supply drop is vital, and that investing heavily in a 'turtle' gameplay style is probably needed. But is Luftwaffe Supply viable in 1v1s where resource points aren't overly contested on maps such as Minsk or Kharkov? Has anyone developed solid strats for its use in 1v1?
15 Jul 2015, 05:36 AM
#2
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The killer isn't the points, the killer is it drains your MP away.
15 Jul 2015, 05:41 AM
#3
avatar of JohnnyB

Posts: 2396 | Subs: 1

Not really a 1v1 commander. Was good in the past before the medical supply drop was nerfed. You can successfuly use it starting from 2v2 especialy if you have an OKW partner which will realy appreciate your fuel supply drop and make good use of it. Long ago, it was a tactic that allowed a KT build after 15-20 minutes mark from startgame with the help of this commander. But even in such case, after KT nerf it doesn't realy worth it anymore.
After latest 2 patches, if you are ostheer and play next to an OKW partner, the best way to help him is to build the thinghs he has no access to: mg42s, medium tanks, mortars, Tigers. You can't win by inflating his power anymore, but by becoming powerfull yourself, as ostheer.
15 Jul 2015, 07:42 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

Medical crates allow you to sustain on field and win engagements you would lose otherwise.

Other then that, its pretty much 2v2+ doctrine.
15 Jul 2015, 07:54 AM
#5
avatar of Iron Emperor

Posts: 1653

I used it in 1v1s and indeed it can win you engagements because of the medic crates. But nothing more. Probably a better thing to choose is an actual HT Kappa
15 Jul 2015, 10:49 AM
#6
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post15 Jul 2015, 07:42 AMKatitof
Medical crates allow you to sustain on field and win engagements you would lose otherwise.


You know you can't use them while in combat anymore, do you?
17 Jul 2015, 16:03 PM
#7
avatar of l4hti

Posts: 476

Luftwaffe was viable when supply crates exploded like nukes :snfQuinn:
17 Jul 2015, 22:31 PM
#8
avatar of Arclyte

Posts: 692

jump backJump back to quoted post17 Jul 2015, 16:03 PMl4hti
Luftwaffe was viable when supply crates exploded like nukes :snfQuinn:


I used them on semois as super tough tank traps :foreveralone:
17 Jul 2015, 22:46 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post15 Jul 2015, 10:49 AMJohnnyB


You know you can't use them while in combat anymore, do you?


You know they give you a stacking buff to accuracy and received accuracy just like FHQ?
At least know the faction you're warrioring for so zealously.
17 Jul 2015, 23:34 PM
#10
avatar of Wygrif

Posts: 278

I can't speak to 1v1s but luft supply is totally viable in 2v2 and above. That bonus is cheap and it allows Grens to beat rifles in early engagements. People don't use it because CAS does everything it can do but better and because they got used to the broken midcombat healing it used to do.
17 Jul 2015, 23:58 PM
#11
avatar of iTzDusty

Posts: 836 | Subs: 5

jump backJump back to quoted post17 Jul 2015, 22:46 PMKatitof


You know they give you a stacking buff to accuracy and received accuracy just like FHQ?
At least know the faction you're warrioring for so zealously.


Which doesnt mean theyll win, unless they pick them up before fighting starts.

Leaving cover and moving around rifle equipped men to pick up crates in a fight already means theyll be taking extra hits and damage, while missing more until they pick it up.

Its good for before and after fights, not during.
18 Jul 2015, 00:57 AM
#12
avatar of Smaug

Posts: 366

the crate bonuses dont stack.

if you pick up 1 crate..it gives 0.87 recived accuracy and 1.15x accuracy increase. However this bonus will not stack if you pick up all the three crates.

The best thing to do drop them to ur defensive postion and use them 1 at a time.
18 Jul 2015, 11:44 AM
#13
avatar of Sully

Posts: 390 | Subs: 2

Do you have a source for this? It has been stated repeatedly over time that the bonuses stack.
20 Jul 2015, 07:44 AM
#14
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post17 Jul 2015, 22:46 PMKatitof


You know they give you a stacking buff to accuracy and received accuracy just like FHQ?
At least know the faction you're warrioring for so zealously.


You have no idea what you are talking about - but that's no surprise for me.
iTzDusty explained verry well 2 posts bellow yours.

20 Jul 2015, 07:55 AM
#15
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post20 Jul 2015, 07:44 AMJohnnyB


You have no idea what you are talking about - but that's no surprise for me.
iTzDusty explained verry well 2 posts bellow yours.





And who makes you use the crates DURING the engagement?
The buff last quite long, you can easily pick it before you go in engagement.
20 Jul 2015, 08:07 AM
#16
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post20 Jul 2015, 07:55 AMKatitof




And who makes you use the crates DURING the engagement?
The buff last quite long, you can easily pick it before you go in engagement.


Missing the point & acting like an idiot with that spoiler. Impressive.

Explanation for dummies: The idea I was expressing is WHY luftwaffe doctrine isn't that effective anymore. Because before you could use it during combat which was more useful, while now, you can't. Should I draw it for you?
20 Jul 2015, 08:22 AM
#17
avatar of Katitof

Posts: 17914 | Subs: 8

I believe you're missing the point here.

Its STILL effective in combat as you're getting potent buff.
Its HEALING doesn't work in combat, because it was broken OP.

Buff works in combat, therefore you can use it during combat, just apply it BEFORE combat to not lose cover advantage as it lasts long.

I don't know how can I explain it in any simpler way.
Need a singing telegram to get it?
20 Jul 2015, 08:54 AM
#18
avatar of Intelligence209

Posts: 1124

Buff works in combat, healing doesn't. When they nurfed the heal in combat, people stopped using that commander. Iv had that commander active in my roster since I bought it months and months ago. I also think they stopped using it because the fact that the game became company of call ins
20 Jul 2015, 19:47 PM
#19
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I remember healing supplies would give like 100% accuracy to sturms even at long range when stacked.
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