Sandbags Sandbags Everywhere
![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
sandbags in team games will last about 2 seconds now
what a joke
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 4301 | Subs: 2
Posts: 15
![avatar of aaa](/uploads/avatar/11717.jpg?updated=1662490229)
Posts: 1487
nerf them for 1v1, I wouldn't care
sandbags in team games will last about 2 seconds now
what a joke
FOr me team games are garbage. Idk why they didnt remove it yet.
![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
this game will never be some stupid esport 1v1 game, it should not be balanced for 1v1
![avatar of Basilone](/uploads/avatar/45.png?updated=1673750459)
Posts: 1944 | Subs: 2
Sand bags totally Ok, easily counterable. SU cant build any other defensive positions dont have shooting schwer HQ. Dont have a abilit to play defensively in general. while single mg42 in building is already a stronghold.
Axis Defrensive noob play will be a cancer of this game when teeching to rocket truck will be that long.
Whether something is counterable is besides the point, its about improving gameplay to make it more interesting/competitive/tactical. Sitting behind green cover except to occasionally dodge a grenade is none of those.
![avatar of iTzDusty](/uploads/avatar/6467.png?updated=1417842612)
Posts: 836 | Subs: 5
because 76% of the playerbase plays them
this game will never be some stupid esport 1v1 game, it should not be balanced for 1v1
What RTS is truly balanced, nay, even feasible to balance, in 3v3s and 4v4s?
"Lol Relic please give perfect balance 4v4s"
![avatar of Chocoboknight88](/images/avatars/katyusha.png?updated=1396023154)
Posts: 393
Nothing will convince me that Relic took the right course of action.
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
Posts: 1605 | Subs: 1
because 76% of the playerbase plays them
this game will never be some stupid esport 1v1 game, it should not be balanced for 1v1
There are other ways that would not harm 1v1 in any way, meanwhile improving 4v4 a lot.
For example introducing new 4v4 maps that are wider than current ones. That would give more flanking options and make medium armor more viable.
![avatar of Goldeneale](/uploads/avatar/14467.jpg?updated=1433432968)
Posts: 176
![avatar of Goldeneale](/uploads/avatar/14467.jpg?updated=1433432968)
Posts: 176
What RTS is truly balanced, nay, even feasible to balance, in 3v3s and 4v4s?
"Lol Relic please give perfect balance 4v4s"
World in Conflict?
![avatar of AchtAchter](/images/avatars/MG_34.png?updated=1428069549)
Posts: 1604 | Subs: 3
That's 2 pak shots and 3 schrecks.
![avatar of leungkevin24](/uploads/avatar/12784.jpg?updated=1435244780)
Posts: 61
![avatar of Gecko2k3](/images/avatars/osttruppen.png?updated=1394378846)
Posts: 91
![avatar of ATCF](/uploads/avatar/5745.jpg?updated=1449348406)
![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 587
in World in Conflict most units are just copies of eachother, and COH 2 has so many different units that you cant always predict that who is going to win due to RNG and different gun stats
World in Conflict?
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 3103 | Subs: 1
in World in Conflict most units are just copies of eachother, and COH 2 has so many different units that you cant always predict that who is going to win due to RNG and different gun stats
Additionally, the game is basically designed to be played only in teams, due to it demanding teams split up their players in roles with the different roles having a pretty clear rock-paper-scissors system.
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
from all things in this game people talk 5 pages about...
sandbags?
![avatar of ATCF](/uploads/avatar/5745.jpg?updated=1449348406)
![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 587
![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
at the start of the game, conscript can only build the flimsy sandbag the usf and okw uses. Once the conscript is vetted and/or soviet reach t3/4, they can build the good old soviet tough sandbag.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
in World in Conflict most units are just copies of eachother, and COH 2 has so many different units that you cant always predict that who is going to win due to RNG and different gun stats
Arty is much different in WiC on both sides, it could couse huge ballance problem. Ofc I agree that it is much much easier to ballance wic arty than any unit in coh2.
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