Overall I'm very pleased with how CoH2 has evolved over its life span.
I think the balance is probably better between the factions then it ever has been.
However, there has been something that has bothered me incessantly and it's only increased since the Developers at Relic have stated that they want to reduce or remove as much "Un fun" RNG in the game.
That something would be flat-on side armor bounces from weapons that 100% should penetrate the side armor.
Relic has included the side/rear armor bonus damage to reward players who work to flank enemy armor with their own.
However, nothing is more infuriating when I'm using something like a couple T-34/76's to flank a Panther, actually pull off the flank, and then proceed to watch my shots from the 76mm cannon, at around 30m away... proceed to bounce off side armor that is thinner then the shell being fired at it.
Same with a StuG flanking an IS-2 and harmlessly bouncing off its side.
Has there been any explanation for this mechanic?
In my mind, the only time a side shot should bounce is if it's being fired at by an entirely different, lower class of vehicle.
T-70 firing at the side of a Panther? Obviously, bounces should happen.
But T-34/76?
RNG is a fact of life in this game, and the mitigation of how much it effects you is part of the skill of this game. I accept that and I'm ok with that.
But when the RNG is occuring on something that physically shouldn't even be occuring (shells larger then the armor they are being fired at, bouncing on flat surfaces) it is nothing but pure frustration when I actually am trying to outplay an opponent.
Does anyone else get frustrated by this occurrence?