Note: hitting rear armor doesn't give you extra damage. The system is plain simple. Depending on the location the shell lands, it will check for either rear/front armor values, make an RNG call and see if it penetrates or not.
If you understand how ballistic work in this game (scatter) you'll understand why just adding a side armor check won't work.
Side Armor Bounces
14 Jul 2015, 01:12 AM
#21


Posts: 8154 | Subs: 2
14 Jul 2015, 04:26 AM
#22


Posts: 2470
guys, they can't add side armour because there isn't a side armour hit box.

there is literally a box that has the front armour value and a box that has the rear armour value. the shot uses the value of whatever box it hits to calculate pen/no pen.
in order to add other armour value(s) they would have to edit EVERY single vehicle model to add that new value(s).

there is literally a box that has the front armour value and a box that has the rear armour value. the shot uses the value of whatever box it hits to calculate pen/no pen.
in order to add other armour value(s) they would have to edit EVERY single vehicle model to add that new value(s).
14 Jul 2015, 05:22 AM
#23

Posts: 692
in order to add other armour value(s) they would have to edit EVERY single vehicle model to add that new value(s).
oh noes! not hitboxes for every vehicle! That would take precious time away from making skins!
___
As for why they haven't added those hitboxes? Well...

14 Jul 2015, 05:43 AM
#24

Posts: 2396 | Subs: 1
I, WANT, SIDE ARMOOOOR!
14 Jul 2015, 09:01 AM
#25

Posts: 125
Side armor is good and all, but the result is practically the same:
Tank is in front of you, all good.
Tank is behind you, really bad.
Tank is to the side but closer to front, still ok but need to worry.
Tank is to the side but closer to the rear, danger.
Tank is in front of you, all good.
Tank is behind you, really bad.
Tank is to the side but closer to front, still ok but need to worry.
Tank is to the side but closer to the rear, danger.
14 Jul 2015, 15:22 PM
#26

Posts: 500
Side armour would add nothing to the game except needlessly complicating things and nerfing tanks. Just think of the damage shitty pathfinding would do.
14 Jul 2015, 17:14 PM
#27

Posts: 1116 | Subs: 1
Permanently BannedWhile it doesn't make much sense. If side armor becomes a thing in an rts. Don't you think realistic penetration and angling should play a part? Side armor is basically rear armor, and if you can't angle it and still get rng penned from the front from lesser vehicles. Then that might be an issue.
14 Jul 2015, 19:52 PM
#28

Posts: 2742
I find it interesting that the scatter values seem so important to people the way they currently function. Right now the main purpose of scatter is to simulate accuracy and to make up for the fact that there is no side armor.
Scatter is the mechanic that is currently in place to make shots to the sides of tanks function dynamically without there actually being side armor. It's what makes multiple shots from the same position have different results depending on unit facing. (The whole, 50/50 front/rear shot from the side thing.)
I still maintain that there is no good reason that there isn't side armor. The only real reason is that there is already a kludge in place. That should never be a permanent solution, but this is Relic we are talking about.
Scatter is the mechanic that is currently in place to make shots to the sides of tanks function dynamically without there actually being side armor. It's what makes multiple shots from the same position have different results depending on unit facing. (The whole, 50/50 front/rear shot from the side thing.)
I still maintain that there is no good reason that there isn't side armor. The only real reason is that there is already a kludge in place. That should never be a permanent solution, but this is Relic we are talking about.
15 Jul 2015, 02:08 AM
#29


Posts: 2470
um, side armour would actually be pretty important because you could make heavies have really, really tough fronts, tough sides, and a rear a PTRS could pen. right now you can't make the back to weak or things pen from the sides, especially with how bad pathing is.
more like dow3/nazi zombies faction/amazing-new-game-5, etc. not to mention that it would also require the spreadsheet wizards to think up, put into the game, and balance side values.
i still wish the would add side armour though.
oh noes! not hitboxes for every vehicle! That would take precious time away from making skins!
___
As for why they haven't added those hitboxes? Well...
more like dow3/nazi zombies faction/amazing-new-game-5, etc. not to mention that it would also require the spreadsheet wizards to think up, put into the game, and balance side values.
i still wish the would add side armour though.
1 user is browsing this thread:
1 guest
SHOUT IT OUT!



Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Last Wednesday, 16:58 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Livestreams
![]() |
![]() |
![]() |
130 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.14839.791+7
- 4.13344.751+7
- 5.286162.638+4
- 6.18151.780+4
- 7.313114.733+9
- 8.381257.597+1
- 9.14265.686+10
- 10.17773.708+3
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1365
Board Info
349 users are online:
349 guests
0 post in the last 24h
3 posts in the last week
51 posts in the last month
3 posts in the last week
51 posts in the last month
Registered members: 53588
Welcome our newest member, Strib236
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Strib236
Most online: 2043 users on 29 Oct 2023, 01:04 AM