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russian armor

Kick Mark Target from COH 2

12 Jul 2015, 15:58 PM
#21
avatar of Mittens
Donator 11

Posts: 1276

This isnt that big of an issue, just dont over extend your heavy armor. Also ability is expensive and hard to keep using in the commanders that its in.

Simply a L2P issue honestly.
12 Jul 2015, 16:02 PM
#22
avatar of ClassyDavid

Posts: 424 | Subs: 2

Penetration increase would be the best idea as it'll help lighter vehicles (i.e. Medium tank) not get erased from the battle due to mark target. Not to mention it'll help Allies deal with heavier vehicles due to the increase penetration. Mostly the stock selection of Allied tanks for that matter will benefit giving more intensive to purchase them as well. Tis a good idea Thunderhun

Edit: Ah yes shooting down the plane should stop the ability, a bit annoying that is
12 Jul 2015, 16:11 PM
#23
avatar of __deleted__

Posts: 4314 | Subs: 7

Penetration increase would be the best idea as it'll help lighter vehicles (i.e. Medium tank) not get erased from the battle due to mark target. Not to mention it'll help Allies deal with heavier vehicles due to the increase penetration. Mostly the stock selection of Allied tanks for that matter will benefit giving more intensive to purchase them as well. Tis a good idea Alex

Edit: Ah yes shooting down the plane should stop the ability, a bit annoying that is



+42
12 Jul 2015, 16:47 PM
#24
avatar of NEVEC

Posts: 708 | Subs: 1



Entire doctrine =/= 1 ability.


Whole horribly broken doctrine. I think it's fair deal, because anyway it should be done.
12 Jul 2015, 16:54 PM
#25
avatar of Aerohank

Posts: 2693 | Subs: 1

MT is only a problem on guards motor. It's certainly needed in the partisan doctrine and it's not a super big deal in soviet mechanized doctrine.
12 Jul 2015, 17:25 PM
#26
avatar of The_rEd_bEar

Posts: 760

How is the plane getting shot down balancing it? If anything thatll make it useless becausw almost every German tank has a pintle mounted mg and okw base defense. Honestly its not even a broken ability, i dont remember the stats, but doesnt it only allow tanks to take one less hit to be destroyed?
12 Jul 2015, 18:02 PM
#27
avatar of ATCF
Donator 33

Posts: 587

In teamgames you could even make M-42 AT guns viable if mark target would grant 100% extra penetration Kreygasm!
12 Jul 2015, 18:12 PM
#28
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post12 Jul 2015, 18:02 PMATCF
In teamgames you could even make M-42 AT guns viable if mark target would grant 100% extra penetration Kreygasm!


Soviet Partisan tactics and defensive tactics combo. #NewMeta2016
12 Jul 2015, 18:15 PM
#29
avatar of Corsin

Posts: 600

How is the plane getting shot down balancing it? If anything thatll make it useless becausw almost every German tank has a pintle mounted mg and okw base defense. Honestly its not even a broken ability, i dont remember the stats, but doesnt it only allow tanks to take one less hit to be destroyed?


No... it increases all damage done against its target by 50% (maybe more tbh) and keeps sight on it.


Basically jacksons can 4 shot a tiger with this ability... So if you have 2 jacksons, before the tiger can even reverse its dead.

Also pairing this ability with the USF rocket aircraft is also pretty much a guaranteed dead heavy tank.

On its own, with its T34/85s (say in a 1v1) its not tooooo bad. But when paired with Jacksons/SU85/ISU152/Rocket airstrike, this ability is just too much.
12 Jul 2015, 18:16 PM
#30
avatar of Puppetmaster
Patrion 310

Posts: 871

jump backJump back to quoted post12 Jul 2015, 18:15 PMCorsin


No... it increases all damage done against its target by 50% (maybe more tbh)


Basically jacksons can 4 shot a tiger with this ability... So if you have 2 jacksons, before the tiger can even reverse its dead.


Its either 30% or 35%, used to be 50% afaik but they dropped it. Could even stack it before :)
12 Jul 2015, 18:32 PM
#31
avatar of pussyking
Donator 11

Posts: 551

SU players cant counter axis heavy spam without mark target
12 Jul 2015, 18:39 PM
#32
avatar of newvan

Posts: 354

jump backJump back to quoted post12 Jul 2015, 18:15 PMCorsin


No... it increases all damage done against its target by 50% (maybe more tbh) and keeps sight on it.

It was +50% a long time ago, now it is +30% to dmg.
12 Jul 2015, 18:46 PM
#33
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post12 Jul 2015, 18:39 PMnewvan

It was +50% a long time ago, now it is +30% to dmg.


Soviet version is +30%
OKW version is +50%
12 Jul 2015, 18:48 PM
#34
avatar of Thunderhun

Posts: 1617

SU players cant counter axis heavy spam without mark target


What spam, heavies were limited to 1.
12 Jul 2015, 19:07 PM
#35
avatar of ClassyDavid

Posts: 424 | Subs: 2

But the new Mark Target with penetration buff would actually HELP Allies more.
Medium tanks would have a greater chance to pen while TDs would have near certain penetration.
There be more incentive to pay for a T-34-76 given you can combine Mark Target to combat a Panzer 4 or even Panther depending on how big the penetration buff is.
This means more consistent damage per minute rather than a roll of the dice with Mark Target.
Also OKW flak turrets were nerfed some time ago and MG pintle machine guns are a soft counter and rather finicky with air cover. There always should be some counter play with powerful abilities.
12 Jul 2015, 19:13 PM
#36
avatar of newvan

Posts: 354

It could be changed for penetration baff or ROF/accuracy baff.
12 Jul 2015, 19:41 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

35% extra damage non stackable (used to be 50% stackable)
Haven't check the files, just what the changelog shows.

120 > 162 (Su76)
160 > 216 (Most sources)
240 > 324 (ISU and KV2)

Taking into account the 160/216 damage.
640HP: 4/3
800HP: 5/4
960HP: 6/5
1040HP: 7/5
1280HP: 8/6

The thing is, you need to be able to penetrate. If it was a plain increase on penetration, it would help other vehicles and be less RNG dependant, but results might or might not be the same or worst.
Mark vehicle rewards flanks and overwhelming a target. Increasing penetration would mean more frontal shots hitting the target.

Design wise, it would make sense to go for an increased penetration instead of damage, as this is the direction the game has been taking.


Regarding Guard Motor: i always thought that the problem are not the 85s on itself, rather than the whole synergy and mark vehicle. 85s are not a problem on the other 2 doctrines.
12 Jul 2015, 21:30 PM
#38
avatar of Kronosaur0s

Posts: 1701

OKW base defense still shoot planes down??? update your coh2 man
12 Jul 2015, 23:44 PM
#39
avatar of Australian Magic

Posts: 4630 | Subs: 2

Tho when the game reaches moment when KT/JT/Ele + Pak43 fest begins, without mark target is damn hard to do anything.
13 Jul 2015, 00:12 AM
#40
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Tho when the games reaches moment when KT/JT/Ele + Pak43 fest begins, without mark target is damn hard to do anything.


Mark Target that gave more pen instead of damage would be a lot better against JT's, KT's and Elefants.
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