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Cruzz's The More You Know

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13 Jul 2015, 17:36 PM
#141
avatar of EtherealDragon

Posts: 1890 | Subs: 1

jump backJump back to quoted post13 Jul 2015, 16:36 PMCruzz
Fun thing to keep in mind about vehicle crits in the new patch:

Because Relic screwed up the crit tables, vehicles are GUARANTEED to receive main gun destroyed from any small arms or flame damage that penetrates below 25% health. Even an IS2's gun isn't safe from the massive destructive power of MG42 incendiary rounds from the rear.

Ballistic and explosive damage correctly applies the main gun crit only 10% of the time.


I assume this includes PTRS as well? Gotta keep that Guards meta going strong!
13 Jul 2015, 22:02 PM
#142
avatar of Mr. Someguy

Posts: 4928

I assume this includes PTRS as well? Gotta keep that Guards meta going strong!


No, actually. The PTRS is under Ballistic weapons, not Small Arms.
19 Jul 2015, 01:22 AM
#143
avatar of Swift

Posts: 2723 | Subs: 1

Is it worth mentioning here that unfinished sandbags and wire will not provide cover but will block unit pathing that could not otherwise cross them. I don't know how many people do so but an exploitative mechanic is to put unfinished sandbags in front of cover (better to use OKW sandbags) or small chokepoints where it funnels movement into areas you can control as the pathing redirects them to where the sandbags will not block units.
19 Jul 2015, 04:11 AM
#144
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

this is true and this is why they are destroyable now.
19 Jul 2015, 10:38 AM
#145
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

jump backJump back to quoted post9 Jul 2015, 14:51 PMNapalm
Could we get this thread sticked please mods?

Done papa bear!
21 Jul 2015, 11:25 AM
#146
avatar of Trubbbel

Posts: 721

+1 cruzz. :snfMarcus:
Maybe we can add this list to the newbie guide


Bad Idea for two reasons. All of this might get patched out and beginners need reliable base information, not to get overwhelmed by hidden peculiarities and situational niche information.
22 Jul 2015, 01:05 AM
#147
avatar of Neffarion

Posts: 461 | Subs: 1

Any word if the ostwind suppression bulletin stacks? if so can it get to the point of suppressing like hmg?
22 Jul 2015, 09:21 AM
#148
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Any word if the ostwind suppression bulletin stacks? if so can it get to the point of suppressing like hmg?


It stacks
22 Jul 2015, 18:04 PM
#149
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Just notice that you can't manually select what to supress.
22 Jul 2015, 18:06 PM
#150
avatar of VonIvan

Posts: 2487 | Subs: 21

Moving squads are still blocked by crawling bodies of dead soldierz. :foreveralone:
23 Jul 2015, 08:57 AM
#151
avatar of Blalord

Posts: 742 | Subs: 1

jump backJump back to quoted post22 Jul 2015, 18:06 PMVonIvan
Moving squads are still blocked by crawling bodies of dead soldierz. :foreveralone:


http://us.battle.net/d3/en/class/witch-doctor/active/wall-of-zombies ;D
23 Jul 2015, 16:32 PM
#152
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Cruzz does the OKW armor bulletin for the PIV stack?
23 Jul 2015, 17:05 PM
#153
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
im guessing the 3% grens and conscripts get more accuracy wont stack
23 Jul 2015, 18:09 PM
#154
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

im guessing the 3% grens and conscripts get more accuracy wont stack


How do you get more of those ?
23 Jul 2015, 18:13 PM
#155
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned


How do you get more of those ?

Luck
23 Jul 2015, 18:32 PM
#156
avatar of gunther09
Donator 22

Posts: 538

Relic shoud give a very potent freelance contract
23 Jul 2015, 19:45 PM
#157
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


Luck


Pics or didn't happened. I've never seen more than 1 Conscript/Gren +3% increased accuracy.
23 Jul 2015, 19:48 PM
#158
avatar of __deleted__

Posts: 830



Pics or didn't happened. I've never seen more than 1 Conscript/Gren +3% increased accuracy.


I have, seen a guy stack 2. Same with KT gains veterancy 10% faster stacked 3 times :foreveralone:
23 Jul 2015, 20:07 PM
#159
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



I have, seen a guy stack 2. Same with KT gains veterancy 10% faster stacked 3 times :foreveralone:


Sigh, i guess i've to be more specific.

You might have ONE +3% increase Accuracy, +5% Cooldown and 3% reload. THIS ONES i haven't seen duplicates as they are part of the basic intel bulletins everyone get
2% in both reload and cooldown, i've seen duplicates (i've 2 of those) but this is a rare (quality) drop.

As accuracy >>> Cooldown > Reload, it would be lovely to be able to stack those (which i said, i doubt theres those for core infantry).
23 Jul 2015, 20:16 PM
#160
avatar of __deleted__

Posts: 830



Sigh, i guess i've to be more specific.

You might have ONE +3% increase Accuracy, +5% Cooldown and 3% reload. THIS ONES i haven't seen duplicates as they are part of the basic intel bulletins everyone get
2% in both reload and cooldown, i've seen duplicates (i've 2 of those) but this is a rare (quality) drop.

As accuracy >>> Cooldown > Reload, it would be lovely to be able to stack those (which i said, i doubt theres those for core infantry).


Anything duplicates with war spoils. It even dropped vanilla commanders before they made some changes. I have seen 2, I know what I have seen.

As for your sigh, come on, no need for such a conversation. :D
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