Login

russian armor

Searchlight OP

1 Jul 2015, 12:24 PM
#21
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Just make it 10 fuel so you get half of it back anyway from salvaging it.
1 Jul 2015, 14:15 PM
#22
avatar of WingZero

Posts: 1484

200 Man power for free map hack? Sure!
1 Jul 2015, 15:08 PM
#23
avatar of Cabreza

Posts: 656

jump backJump back to quoted post1 Jul 2015, 10:16 AMChiro
Do I have to report this at the official forum as well?
or is relic reading this here?

And I wouldn't mind a fuel price of 5-10


It wouldn't hurt to report the bug on the official forums if it hasn't found it's way over there already.
1 Jul 2015, 18:14 PM
#24
avatar of Goldeneale

Posts: 176

If it costs no fuel doesn't that mean that upon death and salvage OKW is actually turning a fuel profit?

I wonder what it's worth to a Dank Hunters salvage kit...
1 Jul 2015, 18:20 PM
#25
avatar of Alexzandvar

Posts: 4951 | Subs: 1

If it costs no fuel doesn't that mean that upon death and salvage OKW is actually turning a fuel profit?

I wonder what it's worth to a Dank Hunters salvage kit...


It's a HT so it gives muni to Meme Hunter salvage kits actually. Also yes OKW does turn a fuel profit but 200 MP for 5 fuel is pathetic.

The only time OKW can "gain" fuel is if the Kubel is abandoned, as abandoned vehicles salvage for 15 fuel meaning you get 10 net fuel.
1 Jul 2015, 19:06 PM
#26
avatar of RMMLz

Posts: 1802 | Subs: 1

I'd say make it around 400-ish MP as mentioned in another post, but keep the fuel at 0 or 5 if you are inclined to. But since OKW has the so-called MP issue, I would say make it an MP investment. Less field presence for more intel.
2 Jul 2015, 03:27 AM
#27
avatar of Appleseed

Posts: 622

Well, 200MP 0F is definetly too cheap. Kepp fuel at 0 but increase MP to 450 so it's MP investmenet, and it's worth that amount for what it does.

On maps like Crossing, it's so damn powerful. You gain intel all the time and everywhere.


I do think 200MP is kind cheap but 450 is way too expansive maybe 240 or 250mp that is about it. this unit have 0 combat ability, also it is not that beneficial if the game going intense from start as both side will struggle to fight and have big MP bleed and so no one will spend on something that can't fire. also there is no pop room for it if OKW want more than 1 tank.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1056 users are online: 1056 guests
1 post in the last 24h
9 posts in the last week
27 posts in the last month
Registered members: 50005
Welcome our newest member, swimmingpoolsofflori
Most online: 2043 users on 29 Oct 2023, 01:04 AM