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Heavy Tank Limit

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28 Jun 2015, 21:17 PM
#21
avatar of Rollo

Posts: 738



What if I don't pick Guards mortar? You expect Allies to stop Panthers, KTs and Jagds with 1 IS2s and bunch of garbage mediums?


Use soviet TD's and ZiS not T-34/76's, backed up by mark target you can counter heavies fine. JT can be pushed back by a single AT gun and once flanked/caught out of position is hopeless thanks to stun locks.

KT is so slow you can counter it with any vehicle over 40 range.

Honestly OKW players that know how to use Jagdpanzers and Stukas are far more scary than someone holding out for KT spam.

28 Jun 2015, 21:27 PM
#22
avatar of WingZero

Posts: 1484



Get Su 76s and 85s?

Like, learn to counter?


You should play 4 v 4s and see how you can counter with Su-76s and 85s. Don't forget there are 3 other opponents that can build Panthers.
28 Jun 2015, 21:28 PM
#23
avatar of WingZero

Posts: 1484

jump backJump back to quoted post28 Jun 2015, 21:17 PMRollo


Use soviet TD's and ZiS not T-34/76's, backed up by mark target you can counter heavies fine. JT can be pushed back by a single AT gun and once flanked/caught out of position is hopeless thanks to stun locks.

KT is so slow you can counter it with any vehicle over 40 range.

Honestly OKW players that know how to use Jagdpanzers and Stukas are far more scary than someone holding out for KT spam.



AT guns run their uses late game, map also contributes how fast AT guns can reach the battle field. General Mud for example is too big for the AT guns to move to a critical area.
28 Jun 2015, 21:36 PM
#24
avatar of Basilone

Posts: 1944 | Subs: 2

jump backJump back to quoted post28 Jun 2015, 20:46 PMKatitof


230 axis fuel=520 allied fuel

#axifanboyslogic

Except 4 85s are better than one Tiger :facepalm:
28 Jun 2015, 21:39 PM
#25
avatar of Rollo

Posts: 738



AT guns run their uses late game, map also contributes how fast AT guns can reach the battle field. General Mud for example is too big for the AT guns to move to a critical area.


Add in a couple of 57mm/ZiS mixed with your forces can work wonders in 3's or 4's. Not really an issue to move them where the slow as fuck enemy heavies are. If they don't have a JT then you don't even need them, just spam SU-76

General mud is probably one of the easiest maps to counter axis on, it's pretty balanced and fuel harassment is a piece of piss compared to say lienne forest. But who am I kidding, you think SU-85's and SU-76's are garbage :snfBarton:
28 Jun 2015, 21:39 PM
#26
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned

Except 4 85s are better than one Tiger :facepalm:


they cost more

#axisfanboyslogic
28 Jun 2015, 21:41 PM
#27
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

No Sir, I don't like it. Free the Soviet heavies.
28 Jun 2015, 22:20 PM
#28
avatar of iTzDusty

Posts: 836 | Subs: 5



You should play 4 v 4s and see how you can counter with Su-76s and 85s. Don't forget there are 3 other opponents that can build Panthers.


And there are three other teammates that can build Jacksons and Su 85s? Whats your point?

Also its funny that you disregard AT guns late game. The entire point of veterancy is to to keep your units alive and be rewarded late game with vet 3 AT guns.
28 Jun 2015, 22:28 PM
#29
avatar of WingZero

Posts: 1484



And there are three other teammates that can build Jacksons and Su 85s? Whats your point?

Also its funny that you disregard AT guns late game. The entire point of veterancy is to to keep your units alive and be rewarded late game with vet 3 AT guns.


As you can see, Jagd completely negates Su-85s and Jacksons especially when it is backed up by Panthers & King Tigers. AT guns can be difficult to keep alive in large maps as I mentioned above, not to mention Obers eat them fast. Soviet infantry barely scales late game.

The whole point is, Two heavies (1 player) were on the field where all we can field are mediums and 1 heavy.
28 Jun 2015, 22:34 PM
#30
avatar of Kronosaur0s

Posts: 1701

jump backJump back to quoted post28 Jun 2015, 20:46 PMKatitof


230 axis fuel=520 allied fuel

#axifanboyslogic



Ofc, they said that 1 axis fuel is 2,5 allied fuel, so yes, that equation is correct
28 Jun 2015, 22:34 PM
#31
avatar of Alexzandvar

Posts: 4951 | Subs: 1



As you can see, Jagd completely negates Su-85s and Jacksons especially when it is backed up by Panthers & King Tigers. AT guns can be difficult to keep alive in large maps as I mentioned above, not to mention Obers eat them fast. Soviet infantry barely scales late game.

The whole point is, Two heavies (1 player) were on the field where all we can field are mediums and 1 heavy.


OKW has no generalist medium tank.
28 Jun 2015, 22:39 PM
#32
avatar of WingZero

Posts: 1484



OKW has no generalist medium tank.


So what? Relic wanted more medium armor play so why not restrict 1 KT OR 1 Jagd? OKW can field both while I am limited 1 IS-2?
28 Jun 2015, 22:43 PM
#33
avatar of Kisiel
Benefactor 115

Posts: 90

I'm shocked nobody mentioned this yet.

28 Jun 2015, 22:43 PM
#34
avatar of BrutusHR

Posts: 262

Two king tigers are so expensive it is ridiculous. Doesn't matter with what he is backed, why your IS2 is not covered by ISU or couple of t3485 with mark target and fellow USF with jacksons+P-47's? One more KT wont shift balanace because it is so expensive, he has a fuel penalty and if he is going to negate that fuel penalty he wont have any munition then.
This axis OP in 2v2+ is getting lame, i find it easier to win as ostheer in 1v1 than OKW in 4v4, because you can get roflstopmed with any faction if the opponent is better, with or without limit on heavy tanks. Just in 1v1, its just up to you, not in 4v4.
28 Jun 2015, 22:46 PM
#35
avatar of braciszek

Posts: 2053

jump backJump back to quoted post28 Jun 2015, 22:43 PMKisiel
I'm shocked nobody mentioned this yet.



As well as bazookas... On Assault engineers as well...
28 Jun 2015, 22:57 PM
#36
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I agree limiting all heavies on all factions should be standard. The screen shot cannot show the problem, but OKW should not be allowed to call fro double KT's.

I fail to see the issue here as it has no effect on anything but 3v3+.
28 Jun 2015, 23:01 PM
#37
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

I agree limiting all heavies on all factions should be standard. The screen shot cannot show the problem, but OKW should not be allowed to call fro double KT's.

I fail to see the issue here as it has no effect on anything but 3v3+.


+1
28 Jun 2015, 23:16 PM
#38
avatar of Alexzandvar

Posts: 4951 | Subs: 1



So what? Relic wanted more medium armor play so why not restrict 1 KT OR 1 Jagd? OKW can field both while I am limited 1 IS-2?


Because OKW has no medium armor to play with? OKW is kinda ramshackle faction that a lot of exceptions to rules in it to work around the fuel penalty.

KT's being limited to one would require a KT buff.
28 Jun 2015, 23:45 PM
#39
avatar of WingZero

Posts: 1484



I fail to see the issue here as it has no effect on anything but 3v3+.


That was the whole point of this limitation, Relic intended this for 3v3 and 4v4 games.
28 Jun 2015, 23:55 PM
#40
avatar of Australian Magic

Posts: 4630 | Subs: 2

Limiting all super heavies should be something normal.
For OKW, it would force player to use something else than KT instead of getting KT and waiting for another, I mean, why should I pick up anything else if I can get another KT? It's already best heavy tank in game.

In 4v4, you can get second KT at 26min.

It's not about countering it, because there are tools for that.
It's about limiting all super heavies to encourage players to use different vehicles instead of spamming IS2/KTs/Tigers etc.

Make KT/IS2 and support it with JPs/Panthers/SUs/T34.
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