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[Tutorial] Setting up a Decal Pack (Manually)

25 Jun 2015, 16:13 PM
#1
avatar of eliw00d
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Posts: 756 | Subs: 8



MyFirstDecalPack Source Files:

https://github.com/eliw00d/MyFirstDecalPack

Use only as a reference, since ModIDs are unique.

Relic Decal Templates:
http://relicugc.wdfiles.com/local--files/decal-pack-wizard/AEFDecalTemplate.jpg
http://relicugc.wdfiles.com/local--files/decal-pack-wizard/GermanDecalTemplate.jpg
http://relicugc.wdfiles.com/local--files/decal-pack-wizard/SovietDecalTemplate.jpg
http://relicugc.wdfiles.com/local--files/decal-pack-wizard/WestGermanDecalTemplate.jpg

The templates are divided up into 128x128 grids, so keep that in mind when creating new decals.

This tutorial assumes you have already set up the Mod Builder. If that is not the case, check out my tutorial for that.

I set things up manually, as opposed to automatically via the wizard. If you prefer the wizard, follow the steps provided by the Essence Engine Wiki (http://modding.companyofheroes.com/decal-pack-wizard).
25 Jun 2015, 17:23 PM
#2
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9

Thank you for responding so quickly and effectively, to those who want to know how to set up a Decal pack.:)
26 Jun 2015, 08:39 AM
#3
avatar of Mirage357

Posts: 341

Indeed thank you Eliw00d for filling the gaps that were left in Relic's tutorial.

Oddly enough I have managed to get a pack working using they're guidelines and another 2 after using your methods to build them. But now I have hit a wall. After making those 3 Decal packs I can't make any more...

Ironically after I made my third one I had to update CoH2and anything I have made after that doesn't show up in the inventory menu. I'm starting to get the feeling they have broken it already...
26 Jun 2015, 12:19 PM
#4
avatar of eliw00d
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Posts: 756 | Subs: 8

Interesting. Check your warnings.log to see if any of your packs are being rejected due to invalid file structure.
27 Jun 2015, 08:42 AM
#5
avatar of Mirage357

Posts: 341

That's the problem nothing was showing up in the warnings log. I simply re-did everything from scratch and all was working fine again.

On a side note I found that Icons did not like being put in sub folders. Now this was probably due to the way I structured the folders and the burn icon settings but after trying to get it working a few different ways I found simply placing them all in the UI folder and naming them icon1, icon2, icon3 etc. worked.
27 Jun 2015, 13:20 PM
#6
avatar of eliw00d
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Posts: 756 | Subs: 8

The subfolder method works like this:

ModIcons_<ModID>_<subfolder>_<filename>

So, "data\ui\skins\feldgrau.png" would be:

ModIcons_<ModID>_skins_feldgrau

That should work.
3 Jul 2015, 02:39 AM
#7
avatar of Nictesla97

Posts: 1

I have a racuring issue. Everytime i go and hit build after following directions it tells me that it cannot build. It states that theres and issue with burn.exe with exit code four. what can i do to fix this issue?
3 Jul 2015, 02:45 AM
#8
avatar of eliw00d
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Posts: 756 | Subs: 8

Could you post the error log from Mod Builder? Be sure to right-click, clean, then build to get the error for that session.
8 Jul 2015, 10:54 AM
#9
avatar of Veivam

Posts: 10

Hello eliw00d. Can i ask question? Then build decal pack have error in warnin g log:
"Error rebuilding test.mod: Index out of range. The index must be a positive number , and its size should not exceed the size of the collection.

Parameter name: index."
I downloaded your "First Decal Pack", build and again have index error like first time. What's a problem?
8 Jul 2015, 12:51 PM
#10
avatar of eliw00d
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Posts: 756 | Subs: 8

The path to your mod is probably too long. Try shortening it, for example to the desktop.
8 Jul 2015, 14:54 PM
#11
avatar of Veivam

Posts: 10

I did it much shortly but anyway i have a problem((
The path to your mod is probably too long. Try shortening it, for example to the desktop.
8 Jul 2015, 15:19 PM
#12
avatar of eliw00d
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Posts: 756 | Subs: 8

Try cleaning, building, rebuilding.
8 Jul 2015, 16:02 PM
#13
avatar of Veivam

Posts: 10

Try cleaning, building, rebuilding.
Nothing change.
8 Jul 2015, 16:02 PM
#14
avatar of eliw00d
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Posts: 756 | Subs: 8

Try remaking your mod from scratch, then. I am not sure what that error really means.
8 Jul 2015, 16:15 PM
#15
avatar of Veivam

Posts: 10

Try remaking your mod from scratch, then. I am not sure what that error really means.
Did it, nothing change. Can you ask question Relic? I just don't know where to contact.
8 Jul 2015, 16:32 PM
#16
8 Jul 2015, 16:51 PM
#17
avatar of Veivam

Posts: 10

Try posting in the official bug forum:

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/company-of-heroes-2-bug-reporting
Thx i asked. One more question: in standart decal pack here
What a strips on the left side of the picture?
8 Jul 2015, 18:14 PM
#18
avatar of eliw00d
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Posts: 756 | Subs: 8

Those go on random places, such as across the turret.
6 Sep 2015, 03:04 AM
#19
avatar of ravensworth

Posts: 1

Hello,
I am getting the following error.
22:49:31.15 MOD -- Error loading mod pack 'C:\Users\Andrew\Documents\My Games\Company of Heroes 2\mods\decals\29thdiv.sga': invalid file structure. I am not sure what I Have done wrong. I followed you step by step and did a Step =by step follow of the "WIZARD" for my second mod My_mod.sga gets the same error.
Please help if you can.
10 Sep 2015, 19:51 PM
#20
avatar of eliw00d
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Posts: 756 | Subs: 8

Invalid file structure means that you have files in places they do not belong. There should be an additional line in the warnings.log that points out the file.
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