Undocumented Gameplay Changes:
EDIT: Cruzz's list: http://pastebin.com/d3ST0xr8
- All Anti-tank team weapon formations changed from Scattered (Default) to Triangle.
- 2 new Victory Strikes (maybe I just didn't know about them): OKW Sturmtiger Saturation and USF Paratrooper Paradrop.
- OKW flak emplacement deflection chance increased from 124 to 200.
- Chance of "just die normally" vehicle critical decreased from 20% to 15%.
- Chance of "out of control" vehicle critical increased from 15% to 20%.
- Pathfinding timeout for squad holding reduced from 8 seconds to 0 (units teleport inside buildings and halftracks)
- Might be intended from previous tuning pack, but Ostrupped have the same damage received penalty as weapon crews (via larger target_size).
- alphatest_2 faceplate added.
- "Follow Player Camera" feature added when observing / watching replay.
- Guards variant of PPSH now have their own stats.
Guards PPSH / Conscript PPSH
near accuracy: 0.782 / 0.518
mid accuracy: 0.115 / 0.115
far accuracy: 0.265 / 0.23
moving accuracy: 0.8 / 0.75
- Blitz ability for Tiger and Panther (panther_tiger_blitzkrieg_mp) is applied incorrectly. It'll slow the vehicle, instead of speed it up. replay
That's all I found gameplay-wise. I just wanted to say, hats off to Relic for the vehicle and flame crit changes. It is absolutely crazy the amount of modifications that were required to attributes - every vehicle and every soldier had to be touched. Combine that with their effort to merge tuning values into ebps, add team weapon facing, AND balance changes makes this by far the largest patch they have ever released.
Here are non-gameplay changes:
Level rewards are returning:
levelRewardsTable
levelrewards
game/item/getLevelRewardsTableJson
In-game friend controls added:
FriendAccept
FriendClear
FriendReject
FriendRequest
Account management updated:
AccountManagementSetSpamAllowed
Store and Items have some new functions:
New string "The client received scheduled sale information"
STORE_ENABLED flag added to UI
ItemPurchase
ItemRecharge
ItemSell
ItemCurrencyBalance
ItemTrade
Leaderboard changes:
LeaderboardGetLeaderboard
LeaderboardGetLeaderboardForUsers
LeaderboardGetPartyStatsByProfileID
LeaderboardGetPartyStats
LeaderboardGetUserStats
Maps:
6p_wolfs_lair added
2p_angoville_farms has had significant updates. Also used to be built from E:\projects\coh2\BIA and is now built from D:\projects\coh2-xp1\BIA.
Clan functionality updated:
ClanAcceptApplicant
ClanAcceptOffer
ClanApplyForMembership
ClanCancelApplicationForMembership
ClanCancelOfferMembership
ClanChangeClanMessage
ClanChangeClanNotify
ClanChangeRank
ClanChatMessage
ClanCreate
ClanDeclineApplicant
ClanDeclineOffer
ClanDisband
ClanDisbandNotify
ClanFind
ClanGetClan
ClanGetDefaultPermissions
ClanInfo
ClanInfoFull
ClanKickMember
ClanLeave
ClanMembershipRequestInfo
ClanMembershipRequestUpdateMessage
ClanMembershipRequestUpdateNotify
ClanMemberUpdateMessage
ClanMemberUpdateNotify
ClanOfferMembership
ClanPermissionsUpdateMessage
ClanPermissionsUpdateNotify
ClanRemoveMessage
ClanSendText
ClanSetPermissions
ClanTextReceivedNotify
ClanUpdate
ClanUpdateMessage
ClanUpdateNotify
Credits update:
Sam Wanuch added, tools developer
Graphics:
All DX11 shaders recompiled to accept terrain hight ranges
All rgd textures re-exported, some with new decal position information
Scar:
fatalities.scar refactored so every Victory Strike is no longer hard-coded.
function UI_AddControl(control, path, rectLeft, rectTop, rectRight, rectBottom)
There's an FXEditor.exe comming to edit effects, but is not yet available.
Brits:
ui\\fe_music_british_forces
wrecked_horsa_glider added to some maps screens