RELIC, Let's Make a Revolution !
Posts: 830 | Subs: 2
Let's make the EVOLUTION system for Maps
----> Weather change during the game every 15 minutes ( rain or why not snow )
----> Big explosions wich cause large craters in the middle of the map (prevent by chronometer
----> A Big Bomber Aircraft CRASH somewhere in the map ( prevent by a vocal ALARM ) .... No RnG if this Bombar crashing in the same place everytime.
This plane will give to armys a new big green cover.
A New system of Awards ?
Place a little Area blue in the middle of the map at 15 min ... The guy who hold this position 2 min win 150 manpower
Edit : Or a FREE Stuka, Stuka Unlock ! 250 mm Marine ready for Fire
Posts: 732
Posts: 830 | Subs: 2
Posts: 194
off topic: is there any mute thing like in the site?
Posts: 1248
Posts: 1248
Posts: 923
Dropping bombers is an interesting idea, but an unnecessary one. For the cover to be used the planes would have to drop where the fight is going on, I don't think people are to happy about a random event that forces you to move your entire squad.
Getting green cover where you want is already available for most factions.
Don't see the reasons for the Big explosions in the middle? Are you thinking like arty is shooting? If so still no, we need less random explosions.
Reward is to little for the effort and with a greater reward you open up an entire new discussion on map-balance.
Posts: 830 | Subs: 2
This Evolution system Dice need to change your feeling of the map and give you the impression to play in a new map during the game
+ the impression to be place in a important Fight ...
And the game will be More nervous by multiple disruptor element
Posts: 1248
Posts: 10665 | Subs: 9
Not all of us have GTX Titans Quentin Kappa
The poor chap does not even possess a graphics card at present....
Guys: Quentin has deliberately placed this in the Scrap Yard for a light-hearted discussion. Let's try to keep it at that (He was evidently inspired by watching Spanky creating a map on Twitch this morning - which was very interesting)
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Posts: 830 | Subs: 2
YES WIN
Posts: 197
Posts: 830 | Subs: 2
Thx Giap
Posts: 328
'Random map' for custom games would also be very welcome.
Posts: 2487 | Subs: 21
I like your other ideas Quentin but I doubt Relic would ever implement them.
Posts: 830 | Subs: 2
For a good optimization : a little bit of Rain and reduce the luminosity
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