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Company of Heroes 2 Voices

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5 Dec 2015, 08:18 AM
#121
avatar of Vuther
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Posts: 3103 | Subs: 1

COH campaign might not have anything to do with COH 2's development. But the resemblance of some scenes in COH 1 campaign to BoB is just uncanny and I think done on purpose. Similarly, COH 2 soviet campaign reminds me of enemy at the gates at first; and then switches too winter fall/downfall after 1943 in the SP missions.

I'd be inclined to assume it's just writing like most other action video games - totally ripped off/inspired by (feel free to choose whichever, YMMV) the writers' favourite action movies.
6 Dec 2015, 22:29 PM
#122
avatar of miragefla
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Soviet Announcer

6 Dec 2015, 22:30 PM
#123
avatar of Swift

Posts: 2723 | Subs: 1

Are any of the voicelines in this thread done by yourself? If so, which ones?
6 Dec 2015, 22:31 PM
#124
avatar of The Big Red 1

Posts: 758

Soviet Announcer


can you do the brit announcer i luv his witty monty python humor
6 Dec 2015, 22:32 PM
#125
avatar of miragefla
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jump backJump back to quoted post6 Dec 2015, 22:30 PMSwift
Are any of the voicelines in this thread done by yourself? If so, which ones?


None. I just post these so other people have ready access to them/wanting to just hear the voices. Besides I don't like in the UK where they do all their recording.
6 Dec 2015, 22:33 PM
#126
avatar of The Big Red 1

Posts: 758



Whenever Relic hires me to voice the Pershing :P

But the CoH 1 vehicle voices were almost the same as well, look at US Armour

Sherman, Sherman Croc, M10, Calliope, Pershing are all done by one guy.

It was ridiculous as Wehrmacht in the English version where one guy voiced: MG team, Mortar Team, Motorcycle, Nebelwerfer, Puma, Half-Track and Ostwind.

Also speaking of Ostheer announcer, here he is:


why dont you contact relic and tell them you'll do it for free that wud save costs/money and we get to hear a decent voice announcer for USF its a win-win if u ask me
6 Dec 2015, 22:36 PM
#127
avatar of Swift

Posts: 2723 | Subs: 1



None. I just post these so other people have ready access to them. Besides I don't like in the UK where they do all their recording.

No, I meant had you done any custom voices.
6 Dec 2015, 22:37 PM
#128
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 22:36 PMSwift

No, I meant had you done any custom voices.

well he did do one for the pershing if i recall its on his youtube channel thingy
6 Dec 2015, 22:38 PM
#129
avatar of miragefla
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Posts: 1304 | Subs: 13

jump backJump back to quoted post6 Dec 2015, 22:36 PMSwift

No, I meant had you done any custom voices.


I wish. Only a few lines for Rangers last Christmas and Pershing. None of those can be put into game files even if I had done a complete recording. The Pershing test I did was just gameplay and audio edited in.

Editor tools need upgrading.
6 Dec 2015, 22:39 PM
#130
avatar of The Big Red 1

Posts: 758



I wish. Only a few lines for Rangers last Christmas and Pershing. None of those can be put into game files even if I had done a complete recording. The Pershing test I did was just gameplay and audio edited in.

Editor tools need upgrading.

ouch
6 Dec 2015, 22:42 PM
#131
avatar of Swift

Posts: 2723 | Subs: 1

It can probably be done, you can do custom voicelines for DoW II so I reckon COH 2 is the same.
6 Dec 2015, 22:45 PM
#132
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 22:42 PMSwift
It can probably be done, you can do custom voicelines for DoW II so I reckon COH 2 is the same.

as long as the devs are ok with it thats fine by me
6 Dec 2015, 22:46 PM
#133
avatar of Swift

Posts: 2723 | Subs: 1

Oh, no, I meant you can actually package them and add them to the game.
6 Dec 2015, 23:00 PM
#134
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 22:46 PMSwift
Oh, no, I meant you can actually package them and add them to the game.

i tried doing something similar of that nature with xcom:enemy unknown/within and steam just auto-updates the program and the files i put in there are "gone". and i know for certain relic has admin rights to edit those files "internally".
6 Dec 2015, 23:46 PM
#135
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


i tried doing something similar of that nature with xcom:enemy unknown/within and steam just auto-updates the program and the files i put in there are "gone". and i know for certain relic has admin rights to edit those files "internally".

It's definitely possible in XCOM. I don't know how to do it myself, but it's definitely possible.
6 Dec 2015, 23:50 PM
#136
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post6 Dec 2015, 23:46 PMVuther

It's definitely possible in XCOM. I don't know how to do it myself, but it's definitely possible.

i heard rumors down the grapevine that xcom:EU/EW is VERY difficult and complicated to mod thank jesus fuck that xcom 2 will be a bit more mod friendly wouldn't you agree?
7 Dec 2015, 01:10 AM
#137
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


i heard rumors down the grapevine that xcom:EU/EW is VERY difficult and complicated to mod thank jesus fuck that xcom 2 will be a bit more mod friendly wouldn't you agree?

I CAN'T WAIT FOR IT!
7 Dec 2015, 01:32 AM
#138
avatar of vietnamabc

Posts: 1063

I miss the days when USF and Wehr have different voices for day/night map. COH2's VA is just not the same caliber as vCOH. (OH T3 announcement still hasn't been fixed)
19 Dec 2015, 12:32 PM
#139
avatar of ATCF
Donator 33

Posts: 587

There is something magical about Kai Wulff´s voice, i bet Wehrmacht Grenadiers from COH1 made us fanboys to his voice or something

Call of Duty 2


COH 1 Grenadiers, had to include it :P (Also his role as Base commander at 1:44 in the same video)


Killing floor 2


**EDIT, Added RO 2**
Ending of the German campaign in RO 2, such a sad moment :(



His Career http://www.imdb.com/name/nm0943280/
19 Dec 2015, 13:13 PM
#140
avatar of NorthWeapon
Donator 11

Posts: 615

They could've had rear echelons spawn randomly as white or black,regardless if that was actually a thing in real life.

Not like relic cares about realism or authenticity at this point anyway.
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