Remove Captain and lieutenant limit
2 Jun 2015, 04:33 AM
#41
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Posts: 22
remove USF. :3
2 Jun 2015, 05:03 AM
#42
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Posts: 1891
I'm not endorsing the idea, but don't pretend it would be impossible to balance.
Maybe Assault Riflemen couldn't use AT grenades, and maybe Tankbusters couldn't throw grenades or pop smoke. Hell, maybe both could have only four models.
Furthermore, weapon racks would still be worth it for getting weapons from the opposite tier. (If you go Captain, your going to want to give your Rifles BARs, obviously.)
I think this entire things lacking purpose, because the only USF woes right now are terrible Stuart, M2HB, lack of mortar, and late game Riflemen scaling. But I felt the need to turn Ratchets idea into something that makes sense.
Maybe Assault Riflemen couldn't use AT grenades, and maybe Tankbusters couldn't throw grenades or pop smoke. Hell, maybe both could have only four models.
Furthermore, weapon racks would still be worth it for getting weapons from the opposite tier. (If you go Captain, your going to want to give your Rifles BARs, obviously.)
I think this entire things lacking purpose, because the only USF woes right now are terrible Stuart, M2HB, lack of mortar, and late game Riflemen scaling. But I felt the need to turn Ratchets idea into something that makes sense.
2 Jun 2015, 05:14 AM
#43
Posts: 923
Ill give this a 9/11. The post seems serious enough as not to arouse to much suspicion and some seem to take it seriously.
2 Jun 2015, 08:08 AM
#45
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Discuss the suggestion of the thread, not the poster please. Post #44 invised.
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