lol. one axis guy go CAS in 3v3+, you have to dodge strafes every 2 min from mid-late game on. two axis players, every 30 sec to a minute. you know, during the part of the game when you have most units and variety of units to micro.
but sorry. just because single pass CAS is technically dodgeable, whether you have 2 sec or 6 sec to dodge, so it is just fine.
Too hard and blind to see a single click-uncounterable abilities are cheese as shit. game needs to cater to my lazy play style where i click once in a while and the opponent, in order to counter, has to be constantly vigilant, be ready to move anything, predict where the plane might be called in, be ready to look away from the big fight that will decide the match etc etc. fail that for 2 sec, sorry. 480mp and 115fu gone because your tactful opponent managed to save 110 muni with commander that let you shit muni and click.
Considering the price you pay for spamming CAS stuff is no tanks you need to have your abilities have the highest impact they can.
Think of it like this: every time you avoid one of his passes you essentially just killed one of HIS tanks.