wut?
Conscript
"Added a received accuracy modifier of 1.087"
Although you should still do it, specially since in general i'll rather have a conscript sitting in base reinforcing rather than a Guard.
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wut?
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Conscript
"Added a received accuracy modifier of 1.087"
Although you should still do it, specially since in general i'll rather have a conscript sitting in base reinforcing rather than a Guard.
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I'm pretty sure received accuracy is squad specific.
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Hey, you are the Senior strategist here. You should be sure and showing up stats and shit
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Unless the OverLord all knowing Strategist Sarantini told you it wasn't then im pretty sure received accuracy is squad-type specific.
I(and others)would be brutally killing original MG crews to get rid of the penalty all day if it wasnt.
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Unless the OverLord all knowing Strategist Sarantini told you it wasn't then im pretty sure received accuracy is squad-type specific.
I(and others)would be brutally killing original MG crews to get rid of the penalty all day if it wasnt.
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MG penalties will persist, but model stats will persist. That is why you can have support weapons with extra vision (PIo/Pathfinders) or camo (OH).
To clarify, a vet3 conscript won't retain it's veterancy buffs because those are squad specific but anything from the unit itself will ("Me thinks" RA, armor, DPS, reinforce cost).
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Well if veterancy based received accuracy doesnt switch over why would the initial received accuracy?
putting a conscript in a guard squad would make it horribly worse then because that 1.087 conscript received accuracy at vet 0(assuming the original conscript entity veterancy doesnt transfer) would make the guards,no matter their veterancy,into vet 0 conscripts when merged enough..which isnt the case.
Basically Received accuracy is squad specific like veterancy because received accuracy changes with veterancy....
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