OKW Op.... really?
- This thread is locked
Posts: 128
I know some of you are tired of the meta. AXIS Late game crush hur hur..Allied overwhelm early hur hur. Keep in mind for that to change to be 50/50 requires some nerfs and buffs on all sides, tech tree changes, call-in changes, and redesigns taking away faction flavor a bit.
Posts: 113
They're verging between underperforming and just right, imo.
At least until they get this(NDA):
Posts: 162
Posts: 1283 | Subs: 4
I don't think anyone right now thinks OKW is OP.
They're verging between underperforming and just right, imo.
At least until they get this(NDA):
HAHAHAHHAHAHAHAHAHAHAHAHAHAHA
thank you so much.
Posts: 2779
OKW is fine now except 2 things:
- general repair speed is too high
- they have too many features the original factions need commanders for
- (the Flak emplacement is still op)
- (panther frontal armor is too high imo)
- (blitz need to get deleted from the game)
Btw: The early game advantage of allies is a myth.
What the fuck have I read...
Posts: 3103 | Subs: 1
I have no idea what this is aside from being the greatest thing ever
Posts: 1283 | Subs: 4
Posts: 692
It used to be "win before 25 minutes or surrender". The last round of OKW nerfs helped, but the stronger Axis late game is still prevalent
I know asymmetric balance will never be perfect, but I don't think I'm alone in wanting both factions to be competitive at all stages of the game.
Posts: 4951 | Subs: 1
It's dumb that an Allied player can win the game in the first opening minutes of a match, it's equally dumb that there is a time limit on how long a game can go on before the Axis heavys snowball into each other and you have KT's supported by Elefants.
Posts: 21
Posts: 1225
Posts: 915
Speaking from a 1v1 and 2v2 perspective. Not concerned about bigger games
Posts: 987
OKw is underperforming terribly. The KT melts even vs t35/85 and marked target. Is2 is crazy strong. AMERICAN infantry well... They are American infantry. But the big difference is between Okw vs soviets
How can you even say that when the Stuka is so mega OP? And OP-soldaten keep wiping my engineers, it's not fair, I don't have MP so buy healing or amberlance. KT so stronk, u need flank wit 8 jackson and then the shrek blob jus come and OP you in teh face!
On a serious note, I agree completely and OKW really suffer early game vs sovs. Clown car and demo. . .
Posts: 4951 | Subs: 1
Posts: 612
A lot of people are still really bitter about how broken OKW were on WFA release and it shows.
I imagine it has a lot to do with what you mentioned earlier with the whole late game vs early game design. Its one thing to mess up and die early game, but its rather quite a bit more frustrating to loose a slow grind on a game that was just about won.
Posts: 4951 | Subs: 1
I imagine it has a lot to do with what you mentioned earlier with the whole late game vs early game design. Its one thing to mess up and die early game, but its rather quite a bit more frustrating to loose a slow grind on a game that was just about won.
Pretty much. The biggest issue with OKW at the moment is that it's hard to balance a faction for 1's and 2's while taking into account 3's and 4's.
Right now OKW is fairly weak in 1's and 2's, but excellent in 3's and 4's.
Posts: 612
Pretty much. The biggest issue with OKW at the moment is that it's hard to balance a faction for 1's and 2's while taking into account 3's and 4's.
Right now OKW is fairly weak in 1's and 2's, but excellent in 3's and 4's.
I personally think it gets amplified in those game modes but the primary problem is still pretty evident in both large and small. I will say with how Soviets are right now its a lot easier to deal with the late game for them so they play most consistently well. USF still suffers pretty bad in the late game, and both axis factions suffer much the same in the early game.
Posts: 1248
OKW is fine now except 2 things:
- general repair speed is too high
- they have too many features the original factions need commanders for
- (the Flak emplacement is still op)
- (panther frontal armor is too high imo)
- (blitz need to get deleted from the game)
Btw: The early game advantage of allies is a myth (in teamgames)
All of those will be denied requests because all of those follow their purpose and blitz only gives a 15% speed bonus to OKW vehicles except the OKW P4 which no one uses cause it sucks which is 30%. Sturmpio repair speed is the only thing that makes them worth their cost and their early game advantage. If someone spammed sturmpios on you and succeeded then you just plain suck. Allied early game advantage is also not a myth, the riflemen from the USF gives you an advantage early on. In my experience of USF riflemen have been greatly useful to me and they also tempt me to overextend at the same time. That is since they present a strong influence early on which tempts you to throw away your advantage early on.
Posts: 728
Obviously we have to run a mile back to base to refit, okw doesn't. We have to make a ambulance to heal them okw doesn't. Which is very relative a 5 man squad with only half squad hp might as well be a 2 man squad with full hp which happens all the time. As said before Allies early game is a myth. I mean shit you even have a mobile suppressing machine that strums can repair faster than we can destroy it with like 3 squads.
Point is you can overwhelm us easily just because you don't have to take near the time to get back to the contested point as well as I believe this promotes okw inf blobs early on and obviously 1 vet rifle squad cant beat two or more squads at once even in cover.
also early/mid game you can pull shreks out of your infantrys back pocket to react to a situation like sat a USF flak truck. We have to go alllllll the way back to base as well as spend resources to unlock them and equip them which can only be done at our base. Oh and the shrek is almost 5 times better than the zook that you can equip on the field.
Okw is best it has been right now as far as balance the only thing they need is a walking stukka nerf. In the last patch Relic took considerable time to even out the counterparts of allies and axis as well as take away lethality. Stukka not the case way better than the katusha. With simple guessing and on some maps there is nothing you can do to get squads wiped as retreats are highly predictable. Well then don't blob you say? Then how can my infantry fight okw blobs? They can't.
Travishamockery.
Posts: 1248
Livestreams
10 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
35 posts in the last month
Welcome our newest member, fitena
Most online: 2043 users on 29 Oct 2023, 01:04 AM