LEHF 105 mm Howitzer
- This thing is so inaccurate, and doesnt kill reliably.
- Add two shells to barrage, make shells able to suppress like Pack Howi and Infantry gun.
- Make it able to kill something
![:rofl: :rofl:](/images/Smileys/rofl.gif)
ML20
- I think the killing power of this thing is in a good spot, but make it able to suppress infantry.
DDSHK
- I have not used it for a long time i really don´t know anything from this unit.
45mm AT-Gun
- New ability: HE Shells, which would be compareable to T70 main gun performance.
- Passive camo vet 1 (like raketen)
- Now able to retreat
SU76
- Maybe increase AOE, so this thing could kill infantry? Increase pen, increase health, reduce cost?
Sturmtiger
- This thing really demolishes everything, but really nobody uses it, because this unit is such a gamble.
- Maybe make main gun much less terrifying, normal 12 seconds reload (without crew exiting the vehicle)?
IR HT
- Maybe reduce fuel cost to 15?
- New ability, which gives line of sight with a munitions cost.
Stuart
- I haven´t bought this unit for a long time, i have no idea what needs to be done.
Panzerwerfer
- Increase long range accutary
- Make T4 much cheaper
Stug G
- Stug should be Wehrmacht tank destroyer. Now its just a mix of tank destroyer and a tank, and sucks in both roles.
- Increase pen, reduce AOE, maybe increase range
Partisans and irregurals
-Now camo in cover, can hold fire
-Anti-infantry partisans can now upgrade what weapon they want for free, no more lmg-smg-svt lottery.
-Increase their performance vs infantry, increase cost.
KV2
- Soviet teching costs and tank costs have been increased after the release of Windustry commander.
- Make manpower penalty smaller.