OKW Has always been up shits creek against soviets. I never denied that or said otherwise,ever.
I just never played OKW a lot before because it was stupidly easy vs USF.
But even back then I said VS USF is easy, vs soviets is a bullshit joke. Because all my OKW Losses back then were to soviets, they STILL ARE. I hate the soviets.
Ost vs USF I always said favored USF on certain maps.
I got very happy for Ostheer when they got their buffs last patch, then started playing them again this patch with lessons learned from playing as USF vs them for 6 months. I no longer struggle with USF unless it's my fault( not a balance fault) or its allied favored map.
SOV vs OST I hate the soviets. Would rather play USF 10/10.
If they're even or better you're not winning. If its allies map,They will make you look stupid almost every time. They're just flat out better.
I was never really fixated on nerfing anything but the USF OKW matchup with volk oBER I win LoveBlob.
now that the EZ I win blob is gone is gone the game is much balanced and enjoyable for that matchup in all modes,simple as that. If you can't beat a rifle blob as OKW right now it's a bad map or bad play by you...really... Just take responsibility for your fails.
Or you're playing Sprice with that zooka flame blob.
while Soviets VS OKW is just even more than a joke now because of call ins and new guards and PTRS cons,and other annoying soviet things. On top of resource penalty. Soviets never run out of steam VS OKW.
I'm not some rabid USF Fanboy, If anything, I'm now joining the Anti communist movement.
USF was just the faction that appealed with me during that 6 month patch cycle,so I ended up playing them the most. Probably gonna be OKW this time around if it takes them 6 months to release another patch.
That's just the thing though, you and many others like you dismissed me as some rabid OKW or Axis Fanboy. Personally I'm a proponent of true balance. Something that these patches actually lack.
The writing has been on the wall for years with more take than there is give for the Axis in the patch notes. It's consistently there for years of patch notes, nobody can deny that.
Personally, I play Ostheer more and enjoy them more, better quotes than OKW anyway. That said, you still get shitrolled by American Rifleblobs into M15 God-mode halftracks and/or M20's (less trouble with 222) and then into a Sherman with HE rounds that wipe squads more consistently than the bloody Brumbaar.
I've been trying to make doctrines other than CAS work. So far I've found Jaeger Infantry Doctrine, Lightning War, and Joint Ops with the PaK-43 to be worth while in 2v2's. I don't even bother with 4's anymore, and I haven't even had the stomach to face 1's for so damn long.
I think I know where the underlying problem is though. Axis don't really have any good close range infantry, nothing deadly like Shocks or Assault Engineers. They had Pioneers with realistic MP-40's, those were nerfed. They had Sturmpioneers, nerfed... twice.. They had Panzergrens, nerfed several times. They had Fallschirmjaeger (had an armor stat) nerfed.
To those who say received accuracy is better than armor, I don't quite agree with that. Especially since Shocktroops are practically invincible to most conventional units and weapons. Nothing shot of explosives and vehicles can kill them.
Being stuck with little more than long range and mediocre at best, rifle based infantry squads, they are at a severe disadvantage in the early game. Conscripts need only "Oorah" charge to close range and they instantly have advantage on Grenadiers and Volksgrens. American Rifles do the same, BUT they have more accurate shooting. On the move, while stationary, they have a faster rate of fire because they have Semi-Auto rifles as a stock weapon, and the M1 Garands hit like trucks. Add M1919's or 2x M1919's and they are practically Pre-Nerf Obersoldaten at half the cost.
These same rifles come with smoke grenades, AT grenades, and frag grenades. They can be upgraded with BARs for Mid-Range firepower increase, and M1919's for long range firepower increase, and flamethrowers for close-range firepower increase. Then you also have Bazookas as a counter to most medium armor. (Panzershreks don't even pen most heavies consistently, so please no whine on how Bazookas don't blow up Tigers or frontally penetrate panthers.)
These things can have their drawbacks, like pricing. But overall they are kinda no-brainers.
In the basest infantry, the USF has superiority to both Axis factions and can counter almost every situation that they encounter on the field. My suggesting; spread out their abilities, make their other infantry more necessary, Rear Echelons and Assault Engineers or even Paratroopers can take on some of the extra abilities that American Riflemen are swollen with.
But I agree, most of all that Soviets are batshit insane right now in their power.