Again, if you let enemy to abuse pop cap you already have lost.
What the fuck? When did exit crew button becomes I win button?
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Again, if you let enemy to abuse pop cap you already have lost.
Posts: 612
Why do you think Priests are the most problematic things as Iv highlighted before? Because they are a safe investment, you won't lose them and you don't have to pay the population cap for them.
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What the fuck? When did exit crew button becomes I win button?
Posts: 1122
Guard motor
Shock motor
Counterattack tactics
Mechanized support
Shock rifle
Advanced Warfare
Terror Tactics
Shock Army
Assault Support
CAS
Lighting war
Spearhead
Mechanized Assault
Luftwaffe support
Fortified Armor
Jeagar Armor
Osttruppen
Posts: 2742
Posts: 4951 | Subs: 1
+Anti-Inf
+Armored Assault
+Sov Combined Arms
+Tank Hunter
+Elite Troops
+German Mech
+Storm
Fixed for you
Also, it doesn't matter, because in serious game it would be
Axis:
1)Wehr Cas or Luftwaffe
2)Wehr Ele
3)OKW Spec Ops
4)Whatever Whatever, most likely Wehr with ANY tiger doc
Allies:
1)Sov t2 gurad motor
2)Sov t2 Isu
3)Sov t1 Is-2s
4)USF Airborne
Axis have free faction/commander pick, and highly flexible build orders, while allies predictable from beginning till very end.
Posts: 1122
Your list makes no sense, why would you cross out Terror Tactics and add anti-infantry tactics which is just Terror tactics but shit.
Armored Assault has zero elite infantry
I didn't add tank hunters just because it's a gimmick doctrine.
The shock ISU is great, the counterattack tactics is still good (if you build your B4 in your own base your an idiot and won't hit anything). Shock army has 120's, shocks, and 120mm mortars, and the anti infantry strafe, if you coordinate with your team mates they can make up for your lack of call in armor.
And USF Airborne isn't the only good 4's doctrines, Priests as mentioned earlier are good for smashing OKW HQs and denying space.
Posts: 2070
Posts: 4951 | Subs: 1
Coz static artillery emplacements worthless against CAS or Luftwaffe?
And what?
Being gimmick not makes it bad.
No, completely overshadowed by doctrines i listed. B4 would be bombed by CAS before it inflict any serious damage, better to play without commander then go b4 against CAS.
Airborne simply best USF doctrine. In 3 sov + 1 USF scenarios USF player should go airborne every game.
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I think you are smart enough to understand meaning of this, right?
But nevertheless I will explain you.
If you let you enemy get 100 pop cap, and he still is able to decrew vehicles to get even more tanks, you already lost the game.
Posts: 1122
Most people don't expect static emplacement artillery anymore since the B4 change, and are unprepared to see people still use it or make use of the ML-20.
Not to mention terror doctrine has access to fear propaganda AND the ML-20 allowing you to hit the double whammy of forcing a retreat then smashing an HQ.
The no elite infantry from armored assault makes it garbo because you need to capitalize on Allies early game power, and T34/85's AND IS2's in the same doctrine is dumb and redundant when the other IS2 and T34/85 commanders are much better anyway.
The Shock ISU is better on smaller maps.
And Airborne isn't by far the best and only doctrine you have to go in 4's, for example Recon Support is great for the artillery call in.
Not all doctrines are equal, but pretending Allies lack for viable commanders in them is laughable when both sides are shoe horned into taking a select few commanders if they want to play optimally.
Also, it doesn't matter, because in serious game it would be
Axis:
1)Wehr Cas or Luftwaffe
2)Wehr Ele
3)OKW Spec Ops
4)Whatever Whatever, most likely Wehr with ANY tiger doc
Allies:
1)Sov t2 gurad motor
2)Sov t2 Isu
3)Sov t1 Is-2s
4)USF Airborne
Axis have free faction/commander pick, and highly flexible build orders, while allies predictable from beginning till very end.
Posts: 4951 | Subs: 1
On 1k rating? Combat engies spam can win games there. I thought we discuss at games in this thread.
How is fear prop+recon+incendiary from anti-inf is worse?
Soviets have barely any spare mp to build elite infantry until they on back foot or stale for call-ins. Is2 is better for ant-inf purposes, t34-85 is for flanks. How other one is2 commander better than this one with self-repair is beyond me. Armored Assault is ultimate late game commander. Best one if you want to have good tanks in late game with fast repairs. And i use t34-85 and is-2 at the same time quite often.
ISU on smaller maps? GL getting reversed from panther flanks or hitting infantry through short blockers everywhere. And what 4v4 map is small? Lienne? Huntgren?
So you will trade paratroopers, which dominate infantry mid to late game and p 47 strafes for one artillerry call-in from unit which dies from looking at lmg grens? С'mon.
So you agree with
And i am not "pretending". If my opinion is not worth enough, look at opinions of other good 4v4/3v3 players there. They will all say the same. Ohme wrote damn book about it.